Home Encounters Jorenn Gall
Jorenn Gall — White Runners token & 5e stat block by Clay Cyanide

Jorenn Gall

White Runners

horned shield-duelist of the frost-bound dead host

CR6
AC17
HP114
TypeMedium undead

Jorenn Gall — The Encounter

horned shield-duelist of the frost-bound dead host · a boss your table can run with almost no prep. SRD 5.1-compatible.

Who Is Jorenn Gall

Jorenn Gall fell shield-first and rose the same way, the only White Runner who still fights from behind a guard. He sets the front the swift dead surge past, his round shield warding the fragile runners beside him while his curved sword and shield-rim work in tandem to put the living on their backs. The host treats him as the hinge of the flight: solid enough to hold, fast enough to keep pace, generous enough to lend his guard to whoever runs at his shoulder. Those who broke against the frost-host remember the horned silhouette that simply would not be moved, and the cold edge of a shield-rim cracking down to lay them in the snow for the dead behind it.

Run Jorenn Gall in Sixty Seconds

Jorenn Gall

Medium undead, lawful evil

CR 6 · 2,300 XP · GUIDELINE
AC 17 (mail, round shield, horned helm) HP 114 (17d8+38) Speed 40 ft.
STR16+3
DEX16+3
CON15+2
INT9-1
WIS13+1
CHA10+0
SavesDex +6, Con +5
SkillsAthletics +6, Perception +4
Resistnecrotic; bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons
Immpoison
Sensesdarkvision 60 ft., passive Perception 14
Languagesunderstands the languages it knew in life but can't speak

Shield Vanguard. Jorenn Gall has +2 AC (included above) while he holds his shield. While he is within 5 feet of an ally, that ally also gains a +1 bonus to AC.

Pack Hunter. Jorenn Gall has advantage on attack rolls against a creature if at least one of his allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Multiattack. Jorenn Gall makes two attacks: one with his Curved Sword and one with his Shield Bash.

Curved Sword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.

Shield Bash. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 3) bludgeoning damage, and a Medium or smaller target must succeed on a DC 14 Strength save or be knocked prone.

Bonus Actions & Reactions

Shield Block (Reaction). When Jorenn Gall is hit by an attack, he can add 3 to his AC against that attack, potentially causing it to miss.

A horned dead man advances behind a battered round shield, saber low, knocking the living flat for the pack.

Guideline numbers — formula-tuned and read from the miniature's design, not yet table-proven. Tell us how it ran in the comments.

How It Fights — by Tier

Same creature, scaled threat. The traits never change; only the numbers move.

Tier 1Levels 1-4 · GUIDELINE
AC15HP49 (8d8+13) To-hit+4Save DC12

Run Jorenn Gall at the front, lending +1 AC to a runner beside him. Shield Bash to knock foes prone for the pack, and Shield Block the worst incoming hit. He holds and sets up, never duels alone.

Tier 2Levels 5-10 · NATIVE
AC17HP114 (17d8+38) To-hit+7Save DC14

Anchor the flight's leading edge: keep a fragile runner adjacent for the AC aura, Shield Bash priority foes prone, and let Pack Hunter and the prone state stack for the pack. Use Shield Block on a likely crit. When bloodied, hold formation rather than chasing.

Tier 3Levels 11-15 · GUIDELINE
AC19HP180 (24d8+72) To-hit+9Save DC16

In a full warband, Jorenn Gall is the durable hinge: ward the casters and skirmishers in his aura, knock down priority targets, and absorb the spike hits with Shield Block. He fights as the flight's shield, never a lone champion.

Put Jorenn Gall on the table

Download the presupported STL and run the fight tonight — the model, and the encounter that comes with it.

Get the STL on MyMiniFactory →

Clay Cyanide Companion Rules v1

How a bound creature acts

Original Clay Cyanide material © Clay Cyanide LLC — explicitly not the non-SRD official sidekick rules.

Questions, Asked at the Table

What CR is Jorenn Gall?

Jorenn Gall is CR 6 at his native Tier 2 (about 2,300 XP). Use the tier table for roughly CR 2 at Tier 1 or about CR 11 at Tier 3; his shield traits stay identical and only the numbers move.

How does Jorenn Gall fight alongside the rest of the White Runners?

He is the durable hinge of the flight, lending AC to adjacent runners, knocking foes prone with his shield for the pack, and blocking spike hits. He sets up kills and shields the fragile, working hand-in-glove with leapers and finishers.

Is Jorenn Gall a boss?

No. He is a defensive-skirmisher elite, not solo_capable. His value is in protecting and enabling a warband; alone he is merely a sturdy duelist with little reach or pressure.

Tell Us How It Ran

Played Jorenn Gall at your table? Log in with your Obsidian Tavern account to leave a balance note, a war story, or a file issue — the sharpest reports get the block revised.