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Sylvarin — White Runners token & 5e stat block by Clay Cyanide

Sylvarin

White Runners

winged frost-wyrm and living standard of the dead host

CR11
AC18
HP207
TypeLarge dragon

Sylvarin — The Encounter

winged frost-wyrm and living standard of the dead host · a boss your table can run with almost no prep. SRD 5.1-compatible.

Who Is Sylvarin

Sylvarin is the living standard of the White Runners, the cold-blooded thing the dead follow as a flock follows the storm-front. No corpse commands it; rather the host runs where the wyrm hunts, and the wyrm hunts where the host drives prey. From the air it marks the fleeing living and stoops, breathing a killing frost that freezes them in place for the runners to overtake. Skalds say the frost-host's true terror is not its tireless dead but the pale dragon wheeling above them, for so long as Sylvarin's shadow crosses the snow, the corpses below will not stop, will not break, and will not be outrun.

Run Sylvarin in Sixty Seconds

Sylvarin

Large dragon, lawful evil

CR 11 · 7,200 XP · GUIDELINE
AC 18 (frost-scaled hide) HP 207 (18d10+108) Speed 40 ft., climb 40 ft., fly 80 ft.
STR22+6
DEX12+1
CON22+6
INT10+0
WIS13+1
CHA16+3
SavesDex +5, Con +10, Wis +5, Cha +7
SkillsPerception +9, Stealth +5
Resistnecrotic
Immcold, frightened
Sensesblindsight 30 ft., darkvision 120 ft., passive Perception 19
LanguagesDraconic, Common

Pack Standard. While Sylvarin is not incapacitated, allied undead within 60 feet of it can't be frightened and have advantage on attack rolls against any creature within 5 feet of Sylvarin.

Frozen Hide. A creature that touches Sylvarin or hits it with a melee attack while within 5 feet takes 4 (1d8) cold damage.

Actions

Multiattack. Sylvarin makes one Bite attack and two Claw attacks.

Bite. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) piercing damage plus 4 (1d8) cold damage.

Claw. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 5) slashing damage.

Frost Breath (Recharge 5-6). Sylvarin exhales killing frost in a 30-foot cone. Each creature there makes a DC 16 Constitution save, taking 45 (10d8) cold damage on a failure, or half on a success. A creature that fails has its speed halved until the end of its next turn.

Bonus Actions & Reactions

Wing Buffet (Reaction). When a creature Sylvarin can see ends its turn within 10 feet, Sylvarin can beat its wings; the creature must succeed on a DC 16 Strength save or be pushed 10 feet and knocked prone.

Legendary Actions (3/Round)

Detect. Sylvarin makes a Wisdom (Perception) check.

Claw. Sylvarin makes one Claw attack.

Drive the Host. (Costs 2 actions) One allied undead within 60 feet that Sylvarin can see moves up to its speed and makes one weapon attack.

Frost Wings. (Costs 2 actions) Sylvarin flies up to half its speed and each creature within 10 feet of where it lands makes a DC 16 Dexterity save or takes 7 (2d6) cold damage.

A frost-scaled wyrm spreads tattered wings above the snow, and the dead surge wherever its shadow falls.

Guideline numbers — formula-tuned and read from the miniature's design, not yet table-proven. Tell us how it ran in the comments.

How It Fights — by Tier

Same creature, scaled threat. The traits never change; only the numbers move.

Tier 1Levels 1-4 · GUIDELINE
AC16HP60 (8d10+16) To-hit+5Save DC13

Way above a Tier 1 party's weight; use only as a fly-over standard, not a fight. If it must brawl, it stoops once with Frost Breath, then withdraws so the dead finish. Even scaled down it leads the host, never duels.

Tier 2Levels 5-10 · GUIDELINE
AC17HP133 (14d10+56) To-hit+7Save DC14

Run Sylvarin as the airborne centerpiece of a White Runners warband. Open with Frost Breath to slow a cluster, then strafe and let the dead converge. Use legendary actions to Drive the Host so runners get free moves and attacks. It anchors the flight, not a lone duel.

Tier 3Levels 11-15 · NATIVE
AC18HP207 (18d10+108) To-hit+9Save DC16

As a near-solo centerpiece, lead with Frost Breath on the bunched party, then bite the front-liner and claw the casters. Each round spend legendary actions on Drive the Host to keep runners attacking and Frost Wings to reposition out of melee. When bloodied, stay airborne, breathe on recharge, and let the surviving dead screen it.

Put Sylvarin on the table

Download the presupported STL and run the fight tonight — the model, and the encounter that comes with it.

Get the STL on MyMiniFactory →

Clay Cyanide Companion Rules v1

How a bound creature acts

Original Clay Cyanide material © Clay Cyanide LLC — explicitly not the non-SRD official sidekick rules.

Questions, Asked at the Table

What CR is Sylvarin?

Sylvarin is CR 11 at its native Tier 3 (about 7,200 XP). The tier table offers downscaled stats for lower-tier tables, but it is the warband's centerpiece and far outweighs a Tier 1 party; treat lower tiers as fly-over cameos.

How does Sylvarin fight alongside the rest of the White Runners?

It is the living standard the dead follow. Pack Standard makes nearby undead fearless and lethal, Frost Breath freezes prey for the runners, and its Drive the Host legendary action grants packmates free moves and strikes. The host hunts wherever it stoops.

Is Sylvarin a boss?

Yes. Sylvarin is solo_capable, a frost-wyrm with legendary actions and a punishing breath. It can headline an encounter alone or, better, command a full White Runners warband as its airborne keystone.

Tell Us How It Ran

Played Sylvarin at your table? Log in with your Obsidian Tavern account to leave a balance note, a war story, or a file issue — the sharpest reports get the block revised.