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Dingo — Clay Cyanide Collection STL miniature by Clay Cyanide

Dingo

Clay Cyanide Collection
Scale32mm, 75mm
FormatSTL, Pre-supported STL
PresupportedYes
Community368 views · 4 likes

Dingo — The Encounter

Blind Marauder of the Doomed Cities · a boss your table can run with almost no prep. SRD 5.1-compatible.

Who Is Dingo

When fire and salt fell upon the twin cities of the plain, not all who dwelt there were consumed. Dingo was a back-alley cutthroat who put out his own eyes rather than look upon the destroying angels, swearing that sight had only ever led him to sin. The vow took: brimstone seeped into his flesh, staining it the bruised violet of a dying sky, and his other senses sharpened to a wolfish edge. Now he runs with the unrepentant remnants who picked through the ashes, a pack of raiders who worship the appetite that damned their home. He fights blind and grinning, scenting blood on the wind, his hooked blade favoring whoever stands too close to a friend. Travelers who camp within the salt-flats by night tell of a laugh in the dark and a cleaver that finds the spaces between ribs.

Run Dingo in Sixty Seconds

Dingo

Medium humanoid (cultist), chaotic evil

CR 2 · 450 XP · GUIDELINE
AC 14 (scavenged leathers and pauldron) HP 45 (6d8+18) Speed 30 ft.
STR13+1
DEX17+3
CON16+3
INT9-1
WIS14+2
CHA8-1
SavesDex +5, Con +5
SkillsAcrobatics +5, Perception +4, Stealth +5
Immblinded
Sensesblindsight 30 ft., passive Perception 14
LanguagesCommon

Blindfold Sight. Dingo wears a barbed iron halo and a blood-soaked blindfold, yet senses prey by scent and tremor within 30 feet even in total darkness. He is immune to the blinded condition and ignores effects that rely on sight, such as a gaze or an illusion he cannot hear or smell.

Frenzied Footwork. Dingo can take the Disengage or Dash action as a bonus action on each of his turns.

Actions

Multiattack. Dingo makes two Curved Blade attacks.

Curved Blade. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d8+3 plus 1d4) slashing damage; a creature struck while Dingo is within 5 ft. of one of his allies takes an extra 3 (1d6) slashing damage from the hooked edge.

Hurled Cleaver. Ranged Weapon Attack: +5 to hit, range 20/60 ft., one target. Hit: 7 (1d6+3 plus 1d4) slashing damage.

Bonus Actions & Reactions

Gutter Reflexes. Reaction. When a creature Dingo can sense ends its turn within 5 feet of him, he can make one Curved Blade attack against it. He can use this reaction only if he has not already attacked that creature this round.

A lean, sinew-corded marauder with skin gone fever-magenta from the cursed cities' brimstone air, his eyes bound in a soaked rag beneath a crown of iron thorns. He spins a black hooked blade with the loose, dancing footwork of a killer who needs no light to find a throat.

Dingo, Bound

Companion · acts on your initiative

Bound · GUIDELINE
AC 13 HP 27 (scaled ×0.6) Speed 30 ft.
STR13+1
DEX17+3
CON16+3
INT9-1
WIS14+2
CHA8-1

Scent the Quarry (signature). Dingo can sense any creature that has shed blood within 60 feet, ignoring nonmagical cover and darkness. He has advantage on attacks against a creature that took damage since his last turn.

Actions

Curved Blade. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8+3) slashing damage.

Reactions

Gutter Reflexes. When a creature ends its turn within 5 feet of Dingo, he can make one Curved Blade attack against it.

A loyal but feral hunting-blade who tracks targets by smell and never lowers his guard; keep him on point and let no enemy linger at his side.

Guideline numbers — formula-tuned and read from the miniature's design, not yet table-proven. Tell us how it ran in the comments.

How It Fights — by Tier

Same creature, scaled threat. The traits never change; only the numbers move.

Tier 1Levels 1-4 · NATIVE
AC14HP45 (6d8+18) To-hit+5Save DC13

Open by Dashing into the midst of the party, then carve the squishiest caster in reach. Use Gutter Reflexes to punish anyone who steps adjacent, and let his bonus-action Disengage keep him skipping between targets. Kill-priority: whoever stands beside an ally, since his hooked blade rewards clustered marks.

Tier 2Levels 5-10 · GUIDELINE
AC16HP120 (16d10+32) To-hit+6Save DC14

Run him as a flanking knife in a larger warband, never alone. Send him to the backline while frontliners pin the party, then chain Curved Blade plus the adjacency bonus on isolated PCs. Pair him with a bigger threat and a screen of cultist minions so his reaction stays live every round.

Tier 3Levels 11-15 · GUIDELINE
AC18HP190 (20d12+60) To-hit+8Save DC16

Deploy as an elite assassin attached to a flagship boss and its lair, not as a standalone fight. Have him Dash through the front line to gut the support caster, exploiting his blindsight against darkness, fog, and invisibility tricks. With minions clustering the party, his hooked-edge rider and reaction strikes pile up fast, so isolate him or eat the bleed.

Put Dingo on the table

Download the presupported STL and run the fight tonight — the model, and the encounter that comes with it.

Get the STL on MyMiniFactory →

Clay Cyanide Companion Rules v1

How a bound creature acts

Original Clay Cyanide material © Clay Cyanide LLC — explicitly not the non-SRD official sidekick rules.

Questions, Asked at the Table

What CR is Dingo?

Dingo is built at CR 2 (450 XP) in his native Tier 1 band, a nimble blinded-immune skirmisher tuned for 1st-to-4th-level parties. The tiers array rescales him to roughly CR 6 for Tier 2 and CR 11 for Tier 3 by adjusting AC, HP, to-hit, and DC only; his traits and actions never change.

Can Dingo be a companion or ally?

Yes. The companion block, Dingo, Bound, fields him as a feral hunting-blade with about 60% of the adversary's HP, a blood-scent tracking signature, his Curved Blade attack, and the Gutter Reflexes reaction. Keep him on point so he can sense quarry through darkness and cover.

How should I run his blindsight against a stealthy party?

Within 30 feet he ignores darkness, invisibility, and most illusions, so players cannot hide from him by sight alone; beyond 30 feet, however, he is effectively blind, so retreating out of range or using sound-suppressing effects is the counter.

Tell Us How It Ran

Played Dingo at your table? Log in with your Obsidian Tavern account to leave a balance note, a war story, or a file issue — the sharpest reports get the block revised.

Technical Specifications

Native Scale

32mm, 75mm

File Contents

STL, Pre-supported STL

Recommended Resin

Standard or ABS-like resin, 0.05mm layer height

Presupported

Yes — ready to print, optimized supports included