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Jinggoy — Clay Cyanide Collection STL miniature by Clay Cyanide

Jinggoy

Clay Cyanide Collection
Scale32mm, 75mm
FormatSTL, Pre-supported STL
PresupportedYes
Community646 views · 7 likes

Jinggoy — The Encounter

The Gutter-King, fat rat lord of the drowned slum · a boss your table can run with almost no prep. SRD 5.1-compatible.

Who Is Jinggoy

They call him the Gutter-King, and in the flooded warrens of the Baseo District his word is the only law that floats. Jinggoy was born in the runoff and clawed his way up through the rat-folk gangs by a simple creed: own the filth, and you own the desperate. He never bloodies his own paws if a debtor's will do, never spends a coin he can hoard, and never forgets a face that owed him. From his throne of looted brass he taxes the smugglers, brokers the contraband, and sells the names of those who cross him. The poison on his blade is brewed from the same sewers that raised him, and the rot it carries is said to be incurable until a soul has crawled, as he once did, all the way back to the light. Burn his hoard and you do not merely rob him; you unmake the only king the gutter has ever crowned.

Run Jinggoy in Sixty Seconds

Jinggoy

Medium humanoid (ratfolk), neutral evil

CR 6 · 2,300 XP · GUIDELINE
AC 16 (studded leather and a spiked pauldron) HP 127 (15d8+60) Speed 30 ft., climb 20 ft.
STR14+2
DEX16+3
CON18+4
INT15+2
WIS13+1
CHA17+3
SavesDex +6, Cha +6
SkillsDeception +6, Insight +4, Intimidation +6, Perception +4, Stealth +6
Resistpoison
Sensesdarkvision 60 ft., passive Perception 14
LanguagesCommon, plus the cant of thieves

Keen Smell. Jinggoy has advantage on Wisdom (Perception) checks that rely on smell.

Throne of Coin. Signature. While Jinggoy sits upon his hoard or within 10 feet of three or more allies, he is emboldened: he has advantage on saving throws against being frightened or charmed, and the first time each turn an ally he can see hits a creature, that ally deals an extra 4 (1d8) damage. He will not abandon his hoard while a single coin can still be defended.

Actions

Multiattack. Jinggoy makes two attacks: one with his Filth-Crusted Blade and one with his Squealing Bite. He may replace one attack with Bark Orders.

Filth-Crusted Blade. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d8+3) slashing damage plus 7 (2d6) poison damage, and the target must succeed on a DC 14 Constitution saving throw or be poisoned until the end of its next turn.

Squealing Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d4+3) piercing damage, and the target must succeed on a DC 14 Constitution saving throw or contract sewer-rot (the target can't regain hit points until it finishes a long rest).

Bark Orders (Recharge 5-6). Jinggoy hurls a stream of curses and commands. Up to two allied creatures within 30 feet that can hear him may each use their reaction to move up to half their speed and make one weapon attack.

Bonus Actions & Reactions

Scurry (Bonus Action). Jinggoy takes the Disengage or Hide action. While in dim light or darkness he can attempt to Hide even when only lightly obscured by his rabble.

Take the Hit (Reaction). When Jinggoy is hit by an attack and an ally is within 5 feet of him, he may shove that ally into the path of the blow. The ally takes the damage instead of Jinggoy.

A bloated, grinning rat-lord lounges on a salvaged wooden throne, bare clawed feet buried in a smoldering heap of stolen coin, a spiked pauldron over one shoulder and a poisoned shiv resting on his knee.

Jinggoy, Bound

Companion · acts on your initiative

Bound · GUIDELINE
AC 14 HP 76 (scaled ×0.6) Speed 30 ft., climb 20 ft.
STR14+2
DEX16+3
CON18+4
INT15+2
WIS13+1
CHA17+3

Collector's Grip (signature). When Jinggoy hits a creature with a melee attack, that creature's speed is reduced by 10 feet until the start of Jinggoy's next turn as he drags it toward the boss.

Actions

Iron Cudgel. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 11 (2d6+4) bludgeoning damage.

Reactions

Debt Collected. When a creature within 5 feet of Jinggoy tries to flee, he may make one Iron Cudgel attack against it as an opportunity strike, with advantage.

A scarred, hulking rat with a notched cudgel and a ledger of grudges, Jinggoy breaks the legs Jinggoy points at and never asks why.

Guideline numbers — formula-tuned and read from the miniature's design, not yet table-proven. Tell us how it ran in the comments.

How It Fights — by Tier

Same creature, scaled threat. The traits never change; only the numbers move.

Tier 1Levels 1-4 · GUIDELINE
AC14HP6d8+18 (45) To-hit+4Save DC13

Run Jinggoy as a low-level slum boss cornered in his own den. Open with Bark Orders so his thugs strike before the party reaches him, then keep two minions between himself and the front line and Scurry away whenever a fighter closes. Kill-priority for the party is the boss, but he will sacrifice an ally with Take the Hit; pair him with a swarm of rat-folk so the action economy stays in his favor.

Tier 2Levels 5-10 · NATIVE
AC16HP15d8+60 (127) To-hit+6Save DC14

Open by stacking on Throne of Coin: stay near his hoard and three allies so every minion hits harder. First round Bark Orders to alpha-strike a squishy PC; on his turn poison the heaviest melee threat with the Filth-Crusted Blade. When focused, Take the Hit feeds an ally to the blow and Scurry breaks line of sight. He is a commander, not a duelist, so pair him with gangs of thugs or a bigger bruiser; whoever the party leaves alive next to him just becomes a meat shield.

Tier 3Levels 11-15 · GUIDELINE
AC18HP24d8+96 (204) To-hit+8Save DC16

Scale him up as the lair-master of a sprawling underworld, never alone. He hangs back on his hoard, abuses Throne of Coin to buff a room full of enforcers, and uses Bark Orders every recharge to chain two reaction-attacks into the party's casters. Take the Hit means at high tiers his bodyguards die so he doesn't; the party must clear the rabble first or burn the hoard to break his nerve. Pair him with a larger flagship threat (a sewer horror or a rival warlord) so he plays the cunning second blade, not the main event.

Put Jinggoy on the table

Download the presupported STL and run the fight tonight — the model, and the encounter that comes with it.

Get the STL on MyMiniFactory →

Clay Cyanide Companion Rules v1

How a bound creature acts

Original Clay Cyanide material © Clay Cyanide LLC — explicitly not the non-SRD official sidekick rules.

Questions, Asked at the Table

What CR is Jinggoy?

Natively CR 6 (Tier 2, levels 5-10): AC 16, 127 HP, +6 to hit, save DC 14. Tier cards scale him down to a CR 2-ish slum boss (Tier 1) or up to a CR 11-ish underworld lair-master (Tier 3) with the same traits and only the numbers moving.

Can Jinggoy be a companion or ally?

He's built as an adversary, but a chaotic party that pays his debts could buy his services. For a smaller ally option use the bundled companion, Tabo the Bound Enforcer (AC 14, 76 HP) — a leg-breaking bodyguard who drags fleeing foes back and punishes anyone trying to run.

Is Jinggoy solo-capable?

No. He has no legendary actions and wins purely through command tricks and minions, so a four-PC party will out-act him in a one-on-one. Always field him with a gang of thugs or alongside a larger flagship threat where he plays the cunning second blade.

Tell Us How It Ran

Played Jinggoy at your table? Log in with your Obsidian Tavern account to leave a balance note, a war story, or a file issue — the sharpest reports get the block revised.

Technical Specifications

Native Scale

32mm, 75mm

File Contents

STL, Pre-supported STL

Recommended Resin

Standard or ABS-like resin, 0.05mm layer height

Presupported

Yes — ready to print, optimized supports included