Mister Snizzles
Mister Snizzles — The Encounter
The Writhing Idol of the Drowned Cities · a boss your table can run with almost no prep. SRD 5.1-compatible.
Who Is Mister Snizzles
In the grimoires of the drowned cities, Mister Snizzles is named the Writhing Idol — a thing that crawled up from beneath Sodom's wells in the nights before the fire. The pious say it was not a demon but a hunger that wore a demon's shape, settling into the temples once the prayers there curdled into greed. Its mantled skull bristles with eyes that never all close at once, and the many tentacles that fan from its trunk end not in suckers but in small fanged heads, each whispering a private blasphemy. The crystal that crowns it is no jewel but a frozen scream, and those it seizes hear that scream until their own thoughts fall silent. Scholars warn that it does not conquer; it accretes, gathering the broken and the desperate into a court of the maddened. Where it nests, the stones forget which gods they once honored, and travelers report hearing static where there should be silence.
Run Mister Snizzles in Sixty Seconds
- Hold Mister Snizzles in cover until the party clusters; its reach 15 ft. tentacles let it strike from behind allies or a wall.
- Open by grappling the front-line melee, then Writhing Crown to deny their reactions and Constricting Drag to peel them off the healer.
- Kill-priority is anyone who frees grappled allies — a teleporter, a Misty Step caster, or a fighter who can crit through the grapple.
- When bloodied it pulls every grappled target toward itself and uses Psychic Lash on the most dangerous ranged attacker to blunt their next turn.
- Three ways to run it: as a lurking grapple-tyrant in a ruined temple; as a battlefield controller beside a flagship boss; or with a swarm of lesser-idol minions it shepherds and shields behind.
Mister Snizzles
Large aberration, neutral evil
CR 6 · 2,300 XP · GUIDELINEMany-Eyed Vigilance. Mister Snizzles can't be surprised while it has at least one eye open, and it has advantage on Wisdom (Perception) checks that rely on sight. Attacks made against it from a flanked position gain no advantage.
Writhing Crown. Signature. The crystalline horn atop its mantle pulses with sickly light. At the start of each of its turns, each creature that is grappled by Mister Snizzles must succeed on a DC 14 Wisdom saving throw or be unable to take reactions until the start of its next turn, its mind flooded with whispering static.
Actions
Multiattack. Mister Snizzles makes three Tentacle attacks. It can replace one with a use of Psychic Lash (if available).
Tentacle. Melee Weapon Attack: +7 to hit, reach 15 ft., one target. Hit: 11 (2d6+4) bludgeoning damage, and if the target is Large or smaller it is grappled (escape DC 15). Mister Snizzles has many tentacles, each of which can grapple only one target.
Psychic Lash. Ranged Spell Attack: +6 to hit, range 60 ft., one creature. Hit: 14 (4d6) psychic damage, and the target must succeed on a DC 14 Wisdom saving throw or have disadvantage on its next attack roll.
Bonus Actions & Reactions
Constricting Drag. Reaction. When a creature grappled by Mister Snizzles tries to move away, it can pull that creature up to 10 feet toward it and deal 7 (2d6) bludgeoning damage.
A hunched horror of slate-grey carapace crowned by a flat, mantled skull, Mister Snizzles waves a forest of purple tentacles tipped with snapping, fanged maws while a single crystal horn weeps violet light over the rubble of fallen cities.
Mister Snizzles, Bound
Companion · acts on your initiative
Bound · GUIDELINETethered Mind (signature). While within 30 feet of its bound ally, the Lesser Idol shares any Wisdom saving throw result the ally rolls, using whichever total is higher.
Actions
Lash. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 9 (2d4+4) bludgeoning damage plus 3 (1d6) psychic damage.
Reactions
Whisper-Ward. Reaction. When an ally it can see within 30 feet fails a saving throw against being frightened or charmed, the Lesser Idol can let that ally reroll, lashing out telepathically.
A smaller spawn of the idol, all flailing limbs and half-formed eyes, kept docile only while its parent's whispers reach it.
Guideline numbers — formula-tuned and read from the miniature's design, not yet table-proven. Tell us how it ran in the comments.
How It Fights — by Tier
Same creature, scaled threat. The traits never change; only the numbers move.
Open at range with Psychic Lash to soften the loudest spellcaster, then wade in and grapple. If foes cluster in a doorway, grab the front-liner and drag them off the rest. Pair it with cultist add-ons so it always has bodies to hide behind.
Open by grappling the melee anchor and using Writhing Crown to lock down their reactions, then drag them away from the healer. Kill-priority is whoever can break grapples or teleport allies free. Pairs perfectly as a lair-guardian beside a bigger flagship boss; alone it controls but doesn't burst.
Throw it down with minions or in its temple-lair so the grapple chains matter. Open by seizing two PCs at once and Constricting Drag to keep them split. Pair it with a bigger threat — by this tier it is a battlefield-controller add-on, not the centerpiece, so let it lock down marks while the real boss deals the damage.
Put Mister Snizzles on the table
Download the presupported STL and run the fight tonight — the model, and the encounter that comes with it.
Get the STL on MyMiniFactory →Clay Cyanide Companion Rules v1
How a bound creature acts
- A companion acts on its owner's initiative, immediately after the owner.
- It uses the Companion block above — roughly ×0.6 HP and damage, no recharge abilities, and at most one reaction trait.
- It moves freely; it takes its Action only while its owner is conscious.
- At 0 HP a companion is broken, not dead — restored on a long rest unless your table rules otherwise.
Original Clay Cyanide material © Clay Cyanide LLC — explicitly not the non-SRD official sidekick rules.
Questions, Asked at the Table
What CR is Mister Snizzles?
Its home stat block is CR 6 (Tier 2, levels 5-10) at 2,300 XP. The sheet also scales down to a ~CR 2 build for Tier 1 parties and up to a ~CR 11 build for Tier 3, with identical traits and only the numbers shifting.
Can Mister Snizzles be a companion or ally?
It is built as an adversary, but its bound spawn, the Lesser Idol, makes a usable ally companion (AC 14, 75 HP) that shares saving throws and wards nearby friends against fear and charm. A DM could also run the idol itself as a reluctant patron-monster if a party strikes a bargain with it.
Is Mister Snizzles a solo boss?
No. It has no legendary actions and lacks a punishing reaction kit, so a four-player party will out-act it over a round. Run it as a control-focused add-on paired with a bigger flagship threat, a lair, or a pack of lesser-idol minions.
Tell Us How It Ran
This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at creativecommons.org/licenses/by/4.0/legalcode.
Clay Cyanide Miniatures is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This content is compatible with the fifth edition of the world's most popular fantasy roleplaying game. Companion rules, lore, names, and original mechanics © Clay Cyanide LLC.
Technical Specifications
32mm, 75mm
STL, Pre-supported STL
Standard or ABS-like resin, 0.05mm layer height
Yes — ready to print, optimized supports included
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