Pascual
Pascual — The Encounter
Horned reaver who rides a bone-maned steed of the grave · a boss your table can run with almost no prep. SRD 5.1-compatible.
Who Is Pascual
They call him Pascual the Pale Rider, though no parish would baptize so grim a name. The grimoires hold that he was a champion thrown down in a war his lords abandoned, who clawed his way back through the cold mouth of the grave wearing the helm-horns of his own pride. His steed is no living horse but a thing dug from the same barrow as its master, its skull crowned with curling horn, its mane a banner of pale corpse-light, its barding fused from the rib-plates of those it has trampled. Where the two of them ride, the soil sours and the dead grow restless, and they say the glaive he carries was quenched not in oil but in the blood of an oathbreaker. He answers to older powers still, riding at the vanguard of a greater darkness, his charge the herald that scatters the brave before the true terror arrives.
Run Pascual in Sixty Seconds
- Stay mounted. Pascual's whole kit is the 50 ft. charge — never let him get bogged into a standstill melee; ride past, hit, and reposition every round.
- Open with Charnel Charge. Move 20+ ft. straight at the softest caster, hit for the bonus necrotic, knock prone, and let the first kill fire Dread Reaver to frighten the cluster.
- Kill-priority: healers and concentration-casters. The charge + prone is a delivery system for shutting down the PC propping up the party.
- When clustered, drop Grave Sentence. The recharge AoE punishes the party for bunching to surround the rider; otherwise keep it banked for the next clump.
- Three ways to run him: (1) hit-and-run dragoon kiting on the open field, (2) the herald who charges in first to break morale before a bigger boss arrives, (3) cavalry captain leading skeletal infantry in a lair fight.
Pascual
Large undead, lawful evil
CR 6 · 2,300 XP · GUIDELINECharnel Charge. Signature. If Pascual moves at least 20 ft. straight toward a target while mounted and then hits it with his glaive on the same turn, the target takes an extra 9 (2d8) necrotic damage and must succeed on a DC 14 Strength saving throw or be knocked prone. While prone, the target has disadvantage on saves against being frightened by Pascual until the start of his next turn.
Dread Reaver. When Pascual reduces a creature to 0 hit points with a melee attack, each enemy within 15 ft. of him that can see the kill must succeed on a DC 13 Wisdom saving throw or be frightened of him until the end of its next turn.
Actions
Multiattack. Pascual makes two attacks with his reaping glaive.
Reaping Glaive. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 12 (2d6 + 4) slashing damage plus 4 (1d8) necrotic damage.
Grave Sentence (Recharge 5-6). Pascual sweeps the glaive in a wide reaping arc. Each creature in a 10-foot-radius around him must make a DC 14 Dexterity saving throw, taking 18 (4d8) necrotic damage on a failed save, or half as much on a success. A creature that fails by 5 or more is also frightened of him until the end of its next turn.
Bonus Actions & Reactions
Reaping Backswing (Reaction). When a creature within 10 ft. of Pascual stands up from prone or enters his reach, he can make one Reaping Glaive attack against it.
A horned, plate-clad reaver sits astride a bone-plated steed whose ghost-white mane streams like grave-smoke, his bloodied glaive raised over a field of tusks and shattered skulls.
Pascual, Bound
Companion · acts on your initiative
Bound · GUIDELINETrampling Surge (signature). The steed can move through the space of any creature one size smaller than it. The first time it enters a hostile creature's space on its turn, that creature must succeed on a DC 13 Dexterity saving throw or take 7 (2d6) bludgeoning damage and fall prone.
Actions
Goring Skull. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 3) piercing damage plus 4 (1d8) necrotic damage.
Reactions
Carry the Rider. When its rider is hit by an attack, the steed can rear and interpose its barding, granting the rider +2 AC against that attack. If the attack still hits, the steed takes the damage instead.
A barrow-born warhorse of horn and bone, its corpse-light mane casting no warmth, bound to its rider until both are unmade.
Guideline numbers — formula-tuned and read from the miniature's design, not yet table-proven. Tell us how it ran in the comments.
How It Fights — by Tier
Same creature, scaled threat. The traits never change; only the numbers move.
Open with the Charnel Charge so the first kill triggers Dread Reaver and scatters the line. Keep him mounted and mobile, riding past clustered low-level PCs and using Grave Sentence on the recharge. Kill-priority is whoever holds the party together; pair him with a couple of skeletal foot-soldiers so the party can't simply gang the rider.
Open with a 20+ ft. Charnel Charge into the squishiest caster to knock prone and seed fear, then Multiattack. When clustered, blow Grave Sentence; otherwise ride out of reach and re-charge each round using the steed's 50 ft. speed. Kill-priority: healers and concentration-casters. He is an add-on, not a solo — pair him with a bigger flagship boss so his charge softens the party before the main threat lands.
Run him as the cavalry vanguard of a lair or a larger darkness: charge in turn one to knock down the front rank and break morale, then reap. When the party clusters to burst him, punish with Grave Sentence and Reaping Backswing on anyone repositioning. Kill-priority remains the casters; do NOT field him alone — he is meant to ride ahead of a heavier threat and pair with minions or a flagship boss.
Put Pascual on the table
Download the presupported STL and run the fight tonight — the model, and the encounter that comes with it.
Get the STL on MyMiniFactory →Clay Cyanide Companion Rules v1
How a bound creature acts
- A companion acts on its owner's initiative, immediately after the owner.
- It uses the Companion block above — roughly ×0.6 HP and damage, no recharge abilities, and at most one reaction trait.
- It moves freely; it takes its Action only while its owner is conscious.
- At 0 HP a companion is broken, not dead — restored on a long rest unless your table rules otherwise.
Original Clay Cyanide material © Clay Cyanide LLC — explicitly not the non-SRD official sidekick rules.
Questions, Asked at the Table
What CR is Pascual?
His native build is CR 6 (2,300 XP), tuned for a party of levels 5-10. The Tier 1 (levels 1-4) and Tier 3 (levels 11-15) columns rescale his AC, HP, to-hit, and save DC into those bands while keeping the same traits and actions.
Can Pascual be a companion or ally?
He is built as an adversary, but a grim cavalry champion can absolutely be turned. As an ally he charges first to break enemy lines and scatter morale; just remember the Dread Reaver and Grave Sentence fear effects are friend-blind in a crowded melee.
Is Pascual a solo boss?
No. He has a strong charge-and-fear kit but no legendary actions or punishing every-turn reaction economy, so a four-PC party will out-act him alone. Run him as an add-on: the vanguard rider who softens the party ahead of a flagship boss, or the captain of an undead cavalry unit.
Tell Us How It Ran
This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at creativecommons.org/licenses/by/4.0/legalcode.
Clay Cyanide Miniatures is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This content is compatible with the fifth edition of the world's most popular fantasy roleplaying game. Companion rules, lore, names, and original mechanics © Clay Cyanide LLC.
Technical Specifications
32mm, 75mm
STL, Pre-supported STL
Standard or ABS-like resin, 0.05mm layer height
Yes — ready to print, optimized supports included
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