Ravokh
Ravokh — The Encounter
Owlfolk cutthroat who kills between two silent wingbeats · a boss your table can run with almost no prep. SRD 5.1-compatible.
Who Is Ravokh
The Crimson Elixir grimoires list Ravokh not among the seventy-two sovereign spirits but among their hired knives — an owlfolk of the night roosts who took the contracts the named ones would not soil their hands upon. He learned silence before speech: a fledgling raised in a belfry of poisoners, taught that mercy is a sound, and sound is what gets a killer caught. Those who summon him pay in secrets, never coin, for Ravokh trades only in what cannot be spent twice. He hunts on hushed wings, drops behind the throat, and is gone before the body folds. Hedge-witches whisper that his blades are blessed by no devil at all — that the venom is simply his own, distilled from years of swallowing other people's last words. Where he passes, owls fall silent and dogs will not bark, and the marked never hear the door.
Run Ravokh in Sixty Seconds
- He never opens in the open. Ravokh starts hidden or aloft; his first strike is a Sneak Attack from advantage, so the DM should pre-pick the victim (the lowest-AC caster) before initiative.
- Kill-priority is your backline. He flies past the front rank to gut healers and spellcasters, then Cunning Action away the same turn — don't let players ignore him by tanking up front.
- Silent Flight is the whole gimmick. Listen-based Perception is at disadvantage and he hovers, so he attacks from angles the party can't easily reach or hear coming.
- When bloodied (55 HP), go full hit-and-run. Strike once, Uncanny Dodge the retaliation, Disengage-fly behind hard cover; make them spend a turn chasing.
- Three ways to run him: a contract killer hunting one named PC, the venomous lieutenant beside a Crimson Elixir warlord, or a roost ambush with Sablewing marking and a pack of cutthroats clustered below.
Ravokh
Medium humanoid (owlfolk), neutral evil
CR 6 · 2,300 XP · GUIDELINESilent Flight. Ravokh's wingbeats make no sound. He has advantage on Dexterity (Stealth) checks made while flying, and creatures have disadvantage on Perception checks that rely on hearing to detect him.
Sneak Attack (1/Turn). Ravokh deals an extra 14 (4d6) damage when he hits a target with a weapon attack and has advantage on the attack, or when the target is within 5 feet of an ally of Ravokh that isn't incapacitated and Ravokh doesn't have disadvantage.
Keen Sight. Ravokh has advantage on Wisdom (Perception) checks that rely on sight.
Actions
Multiattack. Ravokh makes two attacks with his curved daggers.
Curved Dagger. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d4+4) slashing damage plus 7 (2d6) poison damage.
Talon Rake. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (2d4+4) slashing damage, and the target must succeed on a DC 15 Strength saving throw or be knocked prone.
Bonus Actions & Reactions
Cunning Action (Bonus Action). Ravokh takes the Dash, Disengage, or Hide action, or flies up to half his fly speed without provoking opportunity attacks.
Uncanny Dodge (Reaction). When an attacker Ravokh can see hits him with an attack, he halves the attack's damage against him.
A crested owl-headed assassin in red-and-gold lacquered scale and a sweeping cloak, balanced on raptor talons with a poisoned curved dagger held low. He stares without blinking, already deciding where the blade goes.
Ravokh, Bound
Companion · acts on your initiative
Bound · GUIDELINESpotter's Cry (signature). Once per turn as a bonus action, Ravokh marks a creature it can see within 60 feet. The next ally attack against that creature before the start of Ravokh's next turn has advantage.
Actions
Rending Talons. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6+4) slashing damage.
Reactions
Veer. When a creature Ravokh can see attacks it, Ravokh flies up to 20 feet without provoking opportunity attacks.
A great horned owl-beast that scouts the dark ahead of Ravokh, calling targets with a single low hoot so the killing stroke lands true.
Guideline numbers — formula-tuned and read from the miniature's design, not yet table-proven. Tell us how it ran in the comments.
How It Fights — by Tier
Same creature, scaled threat. The traits never change; only the numbers move.
Open from hiding for the Sneak Attack, then Cunning Action to fly out of reach. Use Talon Rake to knock the party's caster prone, then carve them with poison daggers. Pair with melee bruisers who keep the front line busy so Ravokh always has an ally adjacent for Sneak Attack.
Open by flying in silent on the squishiest backliner and unloading Sneak Attack + two poisoned strikes, then Disengage-fly out before they answer. Kill-priority is enemy healers and casters; let Uncanny Dodge eat the burst when they corner him. Best as the assassin in a larger gang or lair, not the headliner.
Run him as the lieutenant beside a bigger threat: he flits between cover picking off whoever the boss has pinned, always landing Sneak Attack via the marked target. Hit-and-fade every round on silent wings; never trade blows in the open. Pair with a heavy controller or boss so the party can't focus him down.
Put Ravokh on the table
Download the presupported STL and run the fight tonight — the model, and the encounter that comes with it.
Get the STL on MyMiniFactory →Clay Cyanide Companion Rules v1
How a bound creature acts
- A companion acts on its owner's initiative, immediately after the owner.
- It uses the Companion block above — roughly ×0.6 HP and damage, no recharge abilities, and at most one reaction trait.
- It moves freely; it takes its Action only while its owner is conscious.
- At 0 HP a companion is broken, not dead — restored on a long rest unless your table rules otherwise.
Original Clay Cyanide material © Clay Cyanide LLC — explicitly not the non-SRD official sidekick rules.
Questions, Asked at the Table
What CR is Ravokh?
Natively CR 6 (Tier 2, levels 5-10): AC 16, 110 HP, +7 to hit, save DC 15. The block scales down to roughly CR 2 for Tier 1 parties and up to about CR 11 for Tier 3 by swapping in the listed numbers; traits and actions stay identical.
Can Ravokh be a companion or ally?
Yes. As a hireling assassin he makes a deadly NPC ally or a treacherous patron's knife — though his price is always paid in secrets, never coin, and he answers only to whoever holds the better leverage. His bound owl-beast Sablewing comes with him.
Is Ravokh a solo boss?
No. He's a strike-and-fade assassin, not a centerpiece — a four-PC party will out-act him once he's spotted. Run him as a lieutenant or ambusher alongside a bigger threat, minions, or a lair so he always has cover and an adjacent ally for Sneak Attack.
Tell Us How It Ran
This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at creativecommons.org/licenses/by/4.0/legalcode.
Clay Cyanide Miniatures is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This content is compatible with the fifth edition of the world's most popular fantasy roleplaying game. Companion rules, lore, names, and original mechanics © Clay Cyanide LLC.
Technical Specifications
32mm, 75mm
STL, Pre-supported STL
Standard or ABS-like resin, 0.05mm layer height
Yes — ready to print, optimized supports included
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