Ringo
Ringo — The Encounter
Blindfolded Executioner of the Cities of the Plain · a boss your table can run with almost no prep. SRD 5.1-compatible.
Who Is Ringo
When fire fell upon the cities of the plain, not every sinner was permitted to die. Ringo was a headsman of Sodom, a man who took coin to make ends of his neighbors, and the cleaving he loved in life was bound to him forever in damnation. The brimstone seared away his eyes so that he might judge by sin alone, and a halo of spikes was hammered behind his skull in mockery of the salvation he denied others. Now he walks the salted ruin as a devil of sentence, and he hears the guilty by the weight of their crimes, never by sight. He does not hunt the strong or the swift; he hunts the marked, the cornered, the one who tried to flee. Where his iron crown glows, the condemned cannot look away from their accuser, and where his roar carries the heat of the burning gates, even the righteous taste the ash of those two fallen cities upon their tongues.
Run Ringo in Sixty Seconds
- He is blind, not fooled. Blindsight 60 ft. and Sentence Marked mean invisibility, darkness, and fog do nothing within reach; don't waste a turn hiding.
- Open with the brand. Recharge Condemning Roar in a cone when two or more PCs cluster, then Multiattack a branded target for the bonus slashing.
- Kill-priority: the wounded and the fleeing. His Cleaver hits harder against targets below half HP, and Executioner's Stride lets him chase runners free of opportunity attacks.
- When bloodied, he stops herding and commits everything to the lowest-HP PC, striding in and swinging twice to drop them before they recover.
- Three ways to run him: as a lone enforcer hunting a marked target through a chase; as the muscle for a coven of lesser devils; or as a lieutenant guarding a bigger infernal patron in a salted-ruin lair.
Ringo
Medium fiend (devil), lawful evil
CR 6 · 2,300 XP · GUIDELINEHalo of Judgment. The spiked iron ring fused behind Ringo's skull sheds a baleful light in a 15-foot radius. A creature that starts its turn within that light and can see the halo must succeed on a DC 14 Wisdom saving throw or have disadvantage on attack rolls against creatures other than Ringo until the start of its next turn, drawn to face its accuser.
Sentence Marked. Ringo cannot be blinded and ignores the effects of darkness, fog, and invisibility within his blindsight. He always knows the location of any creature he has damaged in the last minute.
Actions
Multiattack. Ringo makes two Cleaver attacks.
Cleaver. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 16 (2d10 + 4) slashing damage. If the target is below half its hit point maximum, the attack deals an extra 7 (2d6) slashing damage.
Condemning Roar (Recharge 5-6). Ringo unleashes the verdict of the fallen cities in a 30-foot cone. Each creature there must make a DC 14 Constitution saving throw, taking 28 (8d6) fire damage on a failed save, or half as much on a success. A creature that fails is also branded until the end of Ringo's next turn, taking 7 (2d6) extra slashing damage from Ringo's Cleaver.
Bonus Actions & Reactions
Executioner's Stride. Bonus Action. Ringo moves up to half his speed toward a creature he can sense, without provoking opportunity attacks.
A flayed, blindfolded brute crowned by a halo of iron spikes, his pierced torso scarred by a thousand penances, dragging a great curved cleaver through the ash of two ruined cities.
Ringo, Bound
Companion · acts on your initiative
Bound · GUIDELINEPillar of Reckoning (signature). While within 30 feet of you, allies have advantage on saving throws against being frightened. A creature that flees the salt-bound's accusing gaze (moves away using its full speed) takes 5 (2d4) cold damage.
Actions
Crystalline Lash. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) cold damage, and the target's speed is reduced by 10 feet until the start of your next turn.
Reactions
Look Back. When a creature you can see within 30 feet uses its action to Dash, you may force it to make a DC 14 Wisdom save or be restrained until the end of its turn, frozen mid-flight.
A weeping figure of crystallized salt, eternally turned to look upon the ruin behind it, dragging would-be runners to a halt with frozen accusation.
Guideline numbers — formula-tuned and read from the miniature's design, not yet table-proven. Tell us how it ran in the comments.
How It Fights — by Tier
Same creature, scaled threat. The traits never change; only the numbers move.
Open by closing on the weakest melee PC and forcing the Halo of Judgment save to pin their attacks onto him. Save Condemning Roar for when two or more PCs cluster, then Multiattack the one already bloodied. Pair him with a few cultists or a hellhound; he is an enforcer, not a finale.
Open with Executioner's Stride to reach the most wounded or fleeing target, then Multiattack to trigger the below-half rider. Hold Condemning Roar until the party bunches, then finish branded targets with Cleaver. Kill-priority: anyone trying to run or already bloodied. Run him alongside lesser devils or as the muscle of a larger infernal patron.
Use Halo of Judgment to herd the front line, then Roar a clustered backline and stride into the brand for stacked Cleaver damage. Focus the marked, the bloodied, and any runner. At this tier he is a lieutenant: pair him with a bigger fiend or a salted-ruin lair so the party never gets a clean line to the real threat.
Put Ringo on the table
Download the presupported STL and run the fight tonight — the model, and the encounter that comes with it.
Get the STL on MyMiniFactory →Clay Cyanide Companion Rules v1
How a bound creature acts
- A companion acts on its owner's initiative, immediately after the owner.
- It uses the Companion block above — roughly ×0.6 HP and damage, no recharge abilities, and at most one reaction trait.
- It moves freely; it takes its Action only while its owner is conscious.
- At 0 HP a companion is broken, not dead — restored on a long rest unless your table rules otherwise.
Original Clay Cyanide material © Clay Cyanide LLC — explicitly not the non-SRD official sidekick rules.
Questions, Asked at the Table
What CR is Ringo?
Natively CR 6 (Tier 2, ~2,300 XP) as a Medium fiend brute. The stat record scales him to CR 2 for Tier 1 parties and roughly CR 11 for Tier 3 by swapping only the AC, HP, to-hit, and save DC; his traits and actions stay identical at every tier.
Can Ringo be a companion or ally?
He is built as an adversary and add-on enforcer, not a solo boss, but a darkly-aligned party could bind him as a hunter who never loses a marked quarry. The bundled companion, Lot's Salt, Bound, is the intended ally: a crystalline pillar that halts fleeing foes and steadies allies against fear.
Why is Ringo immune to being blinded?
He perceives entirely by the weight of sin and the location of those he has wounded, not by sight, so the blindfold and the brimstone-seared eyes cost him nothing. He fights at full effect in darkness, fog, or magical blindness within his 60-foot blindsight, but is effectively blind to anything beyond that radius.
Tell Us How It Ran
This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at creativecommons.org/licenses/by/4.0/legalcode.
Clay Cyanide Miniatures is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This content is compatible with the fifth edition of the world's most popular fantasy roleplaying game. Companion rules, lore, names, and original mechanics © Clay Cyanide LLC.
Technical Specifications
32mm, 75mm
STL, Pre-supported STL
Standard or ABS-like resin, 0.05mm layer height
Yes — ready to print, optimized supports included
Played Ringo at your table? Log in with your Obsidian Tavern account to leave a balance note, a war story, or a file issue — the sharpest reports get the block revised.
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