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Austin, the Warden Of The Old Gates miniature
Fighters · The Banners · Citizen 061

Austin

the Warden Of The Old Gates
Warrior · The Bulwark-Sworn
The Sheet
STR
13
+1
DEX
10
+0
CON
17
+3
INT
11
+0
WIS
16
+3
CHA
12
+1
Affinity Hearthfire Ward the Undertow / Cold Bane Voice
Proficiencies Keeping · Perception · Insight · CON saves (bold = expertise)
Warrior · The Bulwark-Sworn
A living wall. The longer he holds one spot, the harder he is to move, harm, or pass.
The Ladder

What they learn

LV 1
Stand the Post Cannot be moved, frightened off, or lured from a position you declare yours.
LV 3
Ear to the Iron Detect anything beyond a barrier, including things being deliberately silent.
LV 6
Swallow the Telling Absorb an ally's dangerous secret; they lose the handle it gave the enemy.
LV 10
Answer in Code SEALED The covenant — tap, tap, tap. Its effect is SEALED; the cost is everything.
For the Guide

How to run Austin

VoicePlain, steady, carrying a weight he will not set down. Blocky, honest, kind.
WantsTo spare the town the knowing. To stand the post. To answer the knock without opening.
Do this nowThe Gatekeeper holds the line no one else can — stands between the town and a truth, and takes the weight of it alone. “Nothing. (said when it is not nothing)” The novel's quiet spine. He guards the sealed old gate, where something has knocked softly, in threes, from the far side for the whole of his life — and he has told no one, because to tell is to give the burden away. His heroism is carrying a thing so others don't have to. He answers the final knock in code, not by opening. NEVER named, never faced. Fights best beside — None — and that is the character. He works alone so the town needn't know it needs him.
“Nothing. (said when it is not nothing)”

The novel's quiet spine. He guards the sealed old gate, where something has knocked softly, in threes, from the far side for the whole of his life — and he has told no one, because to tell is to give the burden away. His heroism is carrying a thing so others don't have to. He answers the final knock in code, not by opening. NEVER named, never faced.

Fights best beside None — and that is the character. He works alone so the town needn't know it needs him.

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