Come find out why.
A mouse kingdom is being forgotten, one lamp at a time.
A street loses its name. A neighbour disappears from memory. A lamp goes dark, and something beyond the wall moves closer.
Mini-Mice: The Unbroken Wall (PDF) is a cooperative rescue board game for 1–4 players, combined with a huge printable mousefolk collection from Clay Cyanide.
Carry the light. Rescue your neighbours. Record the names the Mist tried to take.
At launch, Pioneers receive 80 genuinely different mouse STL models.
Each mouse has its own:
Use them as characters in the board game, painting projects, RPG heroes, villagers, rivals, merchants, spellcasters, soldiers, and NPCs in your own fifth-edition-compatible adventures.
This Frontier Campaign also includes unlockable features.
The game is already in playable print-and-play closed beta and will continue to be refined with Pioneer feedback.
Beautiful renders are only the beginning.
Before launch, we will show actual resin prints from the campaign files, including:
We want Pioneers to see exactly what the files produce. So far, here are the sample painted ones — we haven’t finished all of them yet, but hopefully, with your help, we can. Let’s do this!
Follow the Mini-Mice Frontier for:
Explore the fifth-edition-compatible character sheets for every citizen in the roster below.
Carry the light. Rescue your neighbours. Record the names the Mist tried to take.
Welcome to a walled town of small, gentle people who have never — in all of living memory — had a single bad thing happen to them. The bread always rises. The rain waits politely for nightfall. Once a year the whole Kingdom gathers to celebrate a wall that has never, ever been breached.
Nobody asks who built it. Nobody asks why the years arrive so gently alike that no one has bothered to number them. Ask a citizen what year it is and you'll get the same mild answer every time: this one.
Something keeps it that way.
This is the story of the year it stopped being true.
"We woke inside a morning that was never ours."
It opens warm and funny — a Neverland of mice with grand titles and gentle absurdities. Then, softly, chapter by chapter, the loveliness begins to curdle. A festival lamp won't stay lit. A miller falls down stairs his own feet have known for a lifetime. A soft knocking at the old sealed gate that has, for the first time in memory, stopped.
Love the town first — so the world outside the wall means something when you finally glimpse it.
Book One. Ten chapters that start as a village comedy and turn, patiently, into something vast, strange, and quietly devastating. Read for the jokes; stay for the dread.
Every citizen is known by a title earned through what they can do — the Rallying Cry, the Long Reach, the Mountain, the Quiet Mercy. Each one a soul, not a stat.
One page per citizen, ready to drop into a scene in the time it takes to draw breath. Written for 5e — and system-neutral at every table.
Sixty-odd hand-sculpted mice to paint, pose, and play — the town you fell in love with, made real, one citizen at a time.
The more of us who sign up, the more everyone gets — free. Each milestone unlocks another citizen for every Pioneer on the list, retroactively.


















From 150 all the way to 1,000 — eighteen free models in all, each one unlocked for every Pioneer as we grow.
Eighty citizens of the Kingdom — tap any of them to see their sheet and how to run them at your 5e table.
One page per citizen — a crest, a stat line, and the six words that raise them into a scene. Written for 5e, and system-neutral at any table.




Every citizen wakes fluent in one art. Each carries a single crest for the discipline that woke in it.