← The Kingdom
Boom, the Payload miniature
Alchemists · The Disciplines · Citizen 001

Boom

the Payload
Alchemist · The Boomsmith
The Sheet
STR
12
+1
DEX
14
+2
CON
15
+2
INT
15
+2
WIS
10
+0
CHA
11
+0
Affinity Hearthfire Ward Binding Bane the Undertow
Proficiencies Alchemist's tools · Athletics (bold = expertise)
Alchemist · The Boomsmith
Demolitions. Bombs, charges, shrapnel — and the one mouse whose whole life changed the day he got permission.
The Ladder

What they learn

LV 1
Shaped Force Precise, minimal, engineered — never a fireball, always a solution.
LV 3
The Cushion Turn a nearby mass into a safe landing exactly where it's needed.
LV 6
Structure-Breaker Bring down a wall, a bridge, or an obstacle on a controlled count.
LV 10
Authorized 1/story, one sanctioned demolition solves an unsolvable obstacle — the first act of martial law.
For the Guide

How to run Boom

VoiceSoot-eared, spring-stepped, joyous.
WantsPermission. To apply exactly the right force. To finally be authorized.
Do this nowBoom applies shaped force, precisely — blows a haywagon into a landing-cushion, engineers a solution out of ordnance. “On it. (having waited his whole life to be authorized)” Even the shoes are bombs. The one mouse for whom the crisis brought good news: permission. In the granary rescue his shaped charge turns a stacked haywagon into a landing bed exactly where the doctor's finger points — the Kingdom's first act of martial law. Fights best beside — Sol — the blast inside the calm.
“On it. (having waited his whole life to be authorized)”

Even the shoes are bombs. The one mouse for whom the crisis brought good news: permission. In the granary rescue his shaped charge turns a stacked haywagon into a landing bed exactly where the doctor's finger points — the Kingdom's first act of martial law.

Fights best beside Sol — the blast inside the calm.

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