← The Kingdom
Buzzer, the Backrest miniature
Druids · The Wild · Citizen 052

Buzzer

the Backrest
Druid · Circle of the Heartwood
The Sheet
STR
16
+3
DEX
12
+1
CON
15
+2
INT
9
-1
WIS
12
+1
CHA
13
+1
Affinity Hearthfire Ward Binding Bane the Cold Between
Proficiencies Athletics · Nature · Intimidation (bold = expertise)
Druid · Circle of the Heartwood
The grove's front line. Grows his own armor — bark hardens where the blow is coming, and the shield is still alive.
The Ladder

What they learn

LV 1
Living Shield Your leaf-shield regrows each scene; the first hit it takes each round is spent on the leaf, not on you.
LV 3
Bark Up Harden bark across yourself or an adjacent ally as a reaction; reduce a hit after you see it land.
LV 6
Root Cheer Your battle-joy is contagious growth: allies who hear you shrug one fear or slow effect per scene.
LV 10
Heartwood 1/story, become the tree the line falls back to — while you stand, no ally within your reach can be dropped below standing.
For the Guide

How to run Buzzer

VoiceLoud, delighted, chews scenery and occasionally acorns mid-fight.
WantsA worthy scrap. To grow the crest one ring taller. To make the quiet ones laugh in the middle of the worst of it.
Do this nowThe Barkcrest wades in — shield-first, laughing, bark thickening exactly where the trouble is about to be. “It grew back! Best fight ever!” The happiest mouse the muster has ever fielded. The crest on his head grows a ring for every fight he has walked away from grinning — and he has never once counted them, which the Eldercap calls the healthiest relationship with a tally in the whole Kingdom. Canon open; raised to the Heartwood. Fights best beside — The Greenguard — the noise and the stillness; see above, and see them hold a lane.
“It grew back! Best fight ever!”

The happiest mouse the muster has ever fielded. The crest on his head grows a ring for every fight he has walked away from grinning — and he has never once counted them, which the Eldercap calls the healthiest relationship with a tally in the whole Kingdom. Canon open; raised to the Heartwood.

Fights best beside The Greenguard — the noise and the stillness; see above, and see them hold a lane.

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