← The Kingdom
Drann, the Thunderskin miniature
Bards · The Chorus · Citizen 031

Drann

the Thunderskin
Bard · College of the Riotbeat
The Sheet
STR
14
+2
DEX
15
+2
CON
15
+2
INT
8
-1
WIS
10
+0
CHA
14
+2
Affinity Hearthfire Ward Voice Bane the Cold Between
Proficiencies Performance · Athletics · Acrobatics (bold = expertise)
Bard · College of the Riotbeat
Two drums, no patience. The beat the body obeys before the mind is consulted.
The Ladder

What they learn

LV 1
Pickup Tempo Allies moving to your beat gain speed; the beat carries through walls and floors.
LV 3
Double-Time 1/scene, one ally immediately takes an extra move or dash on your drum-fill.
LV 6
Break-Beat Drop the rhythm out from under a foe: it stumbles and loses its next reaction.
LV 10
The Answering Stamp SEALED Once, the whole square stamped his rhythm — and something under the paving kept it, once. What answers the beat is SEALED.
For the Guide

How to run Drann

VoiceLoud, delighted, incapable of a rest bar.
WantsTo get the whole town moving. To play the square again. To not think about the once.
Do this nowThe Thunderskin drives — the party moves faster than the problem. “(the square stamped in time; underfoot, once, something kept it)”
“(the square stamped in time; underfoot, once, something kept it)”

The Kingdom's tempo, unsupervised. His festival set once had two thousand feet stamping as one — and on the fourth measure, exactly one stamp came back from below. He has not played that set since. Canon still open; promoted to the Riotbeat. The Kingdom · Mice Compendium Citizen 031

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