Druids · The Wild · Citizen 057
Melanie
the Green Guard
Druid · Circle of the Standing Leaf
The Sheet
Affinity Vigil
Ward Hearthfire
Bane the Undertow
Proficiencies Perception · Survival · Athletics (bold = expertise)
Druid · Circle of the Standing LeafSentry of the grove-edge. Stands so still, so long, that the green stops telling her apart from itself — and tells her everything.
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The Ladder
What they learn
LV 1Stillness of Leaves While you hold still you are as unnoticeable as foliage; your first strike from stillness has advantage.
LV 3Leaf-Litter Alarm The ground itself reports to you — nothing crosses a lane you have dressed in leaves unannounced.
LV 6Rain Off the Cap Harm sheds off you like water off the leaf-hat; reduce the first hit you take each scene.
LV 10Root and Post 1/story, plant your spear: the ground it stands in cannot be crossed, harvested, or edited while you keep the watch.
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For the Guide
How to run Melanie
VoiceQuiet. Blinks on a schedule. When she finally speaks, the whole grove turns.
WantsTo hold the green line. To be mistaken for a plant by everything except her friends. To out-stand the Warden, once, politely.
Do this nowThe Greenguard is already there — the sentry the ambush never saw, the spear the lane didn't know it had. “The leaf doesn't watch the lane. The leaf is the lane.”
“The leaf doesn't watch the lane. The leaf is the lane.”
The Kingdom's other standing watch — the Warden holds the gate, and she holds everything the gate isn't. The two have never spoken; each considers the other's post the second-most important in the world, which is as close to friendship as either post allows. Canon open; raised to the Standing Leaf.
Fights best beside The Barkcrest — the stillness and the noise; a line with both in it cannot be read.
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