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Missy, the Ironlung miniature
Alchemists · The Disciplines · Citizen 006

Missy

the Ironlung
Alchemist · The Ironlung
The Sheet
STR
10
+0
DEX
12
+1
CON
13
+1
INT
15
+2
WIS
16
+3
CHA
11
+0
Affinity Hearthfire Ward the Undertow Bane the Cold Between
Proficiencies Alchemist's tools · Perception · Insight (bold = expertise)
Alchemist · The Ironlung
Keeper of the flame that isn't fuel. Tends the vigil-lamp that burns for the missing.
The Ladder

What they learn

LV 1
Tend the Flame Relight or steady any lamp, fire, or vigil-light with a touch.
LV 3
It's Burning Something Read what a flame truly consumes; know when a fire is not fed by oil.
LV 6
Vigil-Keeper Light you tend cannot be put out by wind, water, or ordinary means.
LV 10
The Porch Light 1/story, kindle a vigil that guides one lost thing home — and goes out when it arrives.
For the Guide

How to run Missy

VoiceCraftsman's calm, patient as a mouse who sits with the sick.
WantsTo tend lamp forty-one. To keep the vigil for the missing. To not say what it burns.
Do this nowThe Lampwright keeps the flame — a light that watches for the lost. “(you do not fix a porch light. You keep it company until the missing come home.)” Vigil-keeper of lamp forty-one, who sat with it the way you sit with the sick, who reported that its oil never went down — 'so it's burning something' — and who kept its secret: it is a porch light, and it goes out the night the missing comes home. Sealed as a function, not a person.
“(you do not fix a porch light. You keep it company until the missing come

home.)” Vigil-keeper of lamp forty-one, who sat with it the way you sit with the sick, who reported that its oil never went down — 'so it's burning something' — and who kept its secret: it is a porch light, and it goes out the night the missing comes home. Sealed as a function, not a person. The Kingdom · Mice Compendium Citizen 006

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