Alchemists · The Disciplines · Citizen 006
Missy
the Ironlung
Alchemist · The Ironlung
The Sheet
Affinity Hearthfire
Ward the Undertow
Bane the Cold Between
Proficiencies Alchemist's tools · Perception · Insight (bold = expertise)
Alchemist · The IronlungKeeper of the flame that isn't fuel. Tends the vigil-lamp that burns for the missing.
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The Ladder
What they learn
LV 1Tend the Flame Relight or steady any lamp, fire, or vigil-light with a touch.
LV 3It's Burning Something Read what a flame truly consumes; know when a fire is not fed by oil.
LV 6Vigil-Keeper Light you tend cannot be put out by wind, water, or ordinary means.
LV 10The Porch Light 1/story, kindle a vigil that guides one lost thing home — and goes out when it arrives.
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For the Guide
How to run Missy
VoiceCraftsman's calm, patient as a mouse who sits with the sick.
WantsTo tend lamp forty-one. To keep the vigil for the missing. To not say what it burns.
Do this nowThe Lampwright keeps the flame — a light that watches for the lost. “(you do not fix a porch light. You keep it company until the missing come home.)” Vigil-keeper of lamp forty-one, who sat with it the way you sit with the sick, who reported that its oil never went down — 'so it's burning something' — and who kept its secret: it is a porch light, and it goes out the night the missing comes home. Sealed as a function, not a person.
“(you do not fix a porch light. You keep it company until the missing come
home.)” Vigil-keeper of lamp forty-one, who sat with it the way you sit with the sick, who reported that its oil never went down — 'so it's burning something' — and who kept its secret: it is a porch light, and it goes out the night the missing comes home. Sealed as a function, not a person. The Kingdom · Mice Compendium Citizen 006
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