Assassins · The Guild · Citizen 014
Mott
the Umbral Blade
Rogue · The Veil-Slip
The Sheet
Affinity the Cold Between
Ward Unmaking
Bane Vigil
Proficiencies Stealth · Perception (bold = expertise)
Rogue · The Veil-SlipSteps between shadows to scout and flank — until his own darkness refuses a corner.
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The Ladder
What they learn
LV 1Shadow-Step Move from one shadow to another within sight as a bonus action.
LV 3Second Self Send your trained shadow to scout a corner and report.
LV 6The Refusal When your shadow balks, the party may treat its warning as truth — no save.
LV 10Umbral Passage 1/story, step through shadow across any distance you can see into darkness.
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For the Guide
How to run Mott
VoiceQuiet, procedural, unnerved by his own darkness.
WantsTo watch the night. To trust his own shadow. To learn why, once, it refused.
Do this nowMott steps between shadows to flank or scout — his trained second shadow checks the corners for him, until it won't. “(says nothing; his shadow does the talking, until it doesn't)” Night watchman whose trained second shadow scouts corners — until his own darkness refuses one, and stops the whole Guild mid-street. The disobedient shadow is a GM omen, not a power. Fights best beside — Ashe — the two who see what the town has learned not to.
“(says nothing; his shadow does the talking, until it doesn't)”
Night watchman whose trained second shadow scouts corners — until his own darkness refuses one, and stops the whole Guild mid-street. The disobedient shadow is a GM omen, not a power.
Fights best beside Ashe — the two who see what the town has learned not to.
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