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Mott, the Umbral Blade miniature
Assassins · The Guild · Citizen 014

Mott

the Umbral Blade
Rogue · The Veil-Slip
The Sheet
STR
10
+0
DEX
16
+3
CON
12
+1
INT
12
+1
WIS
15
+2
CHA
9
-1
Affinity the Cold Between Ward Unmaking Bane Vigil
Proficiencies Stealth · Perception (bold = expertise)
Rogue · The Veil-Slip
Steps between shadows to scout and flank — until his own darkness refuses a corner.
The Ladder

What they learn

LV 1
Shadow-Step Move from one shadow to another within sight as a bonus action.
LV 3
Second Self Send your trained shadow to scout a corner and report.
LV 6
The Refusal When your shadow balks, the party may treat its warning as truth — no save.
LV 10
Umbral Passage 1/story, step through shadow across any distance you can see into darkness.
For the Guide

How to run Mott

VoiceQuiet, procedural, unnerved by his own darkness.
WantsTo watch the night. To trust his own shadow. To learn why, once, it refused.
Do this nowMott steps between shadows to flank or scout — his trained second shadow checks the corners for him, until it won't. “(says nothing; his shadow does the talking, until it doesn't)” Night watchman whose trained second shadow scouts corners — until his own darkness refuses one, and stops the whole Guild mid-street. The disobedient shadow is a GM omen, not a power. Fights best beside — Ashe — the two who see what the town has learned not to.
“(says nothing; his shadow does the talking, until it doesn't)”

Night watchman whose trained second shadow scouts corners — until his own darkness refuses one, and stops the whole Guild mid-street. The disobedient shadow is a GM omen, not a power.

Fights best beside Ashe — the two who see what the town has learned not to.

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