Barbarians · The Paths · Citizen 027
Mr. Mccheese
the Headsman
Warrior · The Headsman
The Sheet
Affinity the Cold Between
Ward the Undertow
Bane Vigil
Proficiencies Athletics · Intimidation · Stealth (bold = expertise)
Warrior · The HeadsmanThe executioner-warrior. Ends what must be ended in one stroke, and carries the proof so no one else must look.
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The Ladder
What they learn
LV 1The Clean Stroke Against a creature at half health or below, your attacks score critical hits on 19- 20.
LV 3Behind the Mask You are immune to being frightened; the mask goes on and the fear goes off.
LV 6Carry It Out Take the head of a slain enemy; while you bear it, similar creatures must save or hesitate to approach.
LV 10Somebody Has To 1/story, one strike that ends a wounded foe outright, no matter its size — and the town never learns it was you.
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For the Guide
How to run Mr. Mccheese
VoiceLow, few words, certain. The calm of a mouse who has already decided.
WantsTo end what needs ending, cleanly. To carry the proof. To be the one nobody thanks and everybody needs.
Do this nowthe Headsman finishes it — steps in behind the mask, ends the threat, and takes what the town cannot look at with him. “Somebody has to carry it out. I volunteered.” The masked one. Where the rest of the Paths rage, the Headsman is quiet — the executioner the frightened Kingdom cannot admit it needed, hooded in black, red-eyed, ready to carry the head of whatever comes over the wall so the town never has to see it whole. Nobody has ever come up the lane to ask. He keeps the post that would keep the others clean, and asks for nothing, because the asking would mean the town saying out loud that it needs a mouse like him. Fights best beside — Corm — the tally-keeper and the one who ends the count. Between them, nothing crosses the wall
“Somebody has to carry it out. I volunteered.”
The masked one. Where the rest of the Paths rage, the Headsman is quiet — the executioner the frightened Kingdom cannot admit it needed, hooded in black, red-eyed, ready to carry the head of whatever comes over the wall so the town never has to see it whole. Nobody has ever come up the lane to ask. He keeps the post that would keep the others clean, and asks for nothing, because the asking would mean the town saying out loud that it needs a mouse like him.
Fights best beside Corm — the tally-keeper and the one who ends the count. Between them, nothing crosses the wall
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