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Old Moon miniature
The Wizards · The Traditions

Old Moon

Mage · The Stillpoint
Name pending — what should we call them?
The names in the book aren’t final — we’ll announce the chosen ones before launch. Yours could be it.
The Sheet
STR
9
-1
DEX
9
-1
CON
14
+2
INT
16
+3
WIS
18
+4
CHA
13
+1
Affinity Hearthfire Ward the Undertow Bane Voice
Proficiencies Keeping · Insight · Arcana · History
Mage · The Stillpoint
Controls local tempo — slows, hastens, or holds a single moment, without ever stopping time.
The Ladder

What they learn

LV 1
Banked Silence Cannot be mind-read, divined, or induced to reveal what you keep.
LV 3
Ash Correspondence Send a three-tap message through any solid medium to a known recipient, undetectably.
LV 6
The Long Watch 1/session, ask the GM one yes/no question about a pattern's history; get a true answer.
LV 10
One Sentence 1/arc, speak a sentence that lands as unresistable truth on all who hear it. Spoken aloud, at cost.
For the Guide

How to run Old Moon

VoiceAlmost silent. Every sentence costs him something. Banked, patient, immense.
WantsTo keep the correspondence. To not be believed out loud. To die before the bill comes due — and to fail at that, kindly.
Do this nowOld Moon says one thing, and the table leans in, because he never speaks. One move that changes everything.
“I never told you, because being believed is how it spreads.”

The Gandalf of the story — quieter, and far more mysterious. He knows the most and says the least. For years he has tapped back at the gate's knocking in ash-code — three and three, 'received, you are not knocking at nothing.' His restraint is his character; do not turn him into an exposition fountain. His one spent sentence should cost him visibly.

Fights best beside — The Fine Print — the two readers; one keeps the record, the other keeps the silence around it.

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