Assassins · The Guild · Citizen 015
Pax
the Quillthrower
Ranger · The Phantom Draw
The Sheet
Affinity Voice
Ward the Cold Between
Bane Binding
Proficiencies Thrown weapons · Survival · Keeping (bold = expertise)
Ranger · The Phantom DrawFires no arrows — bends raw wind and feather-force into projectiles. Never dry, ignores armor.
✦
The Ladder
What they learn
LV 1Herding Volley A wide throw that dictates where a target can go; area denial.
LV 3Pinning Bracket Immobilize a target by its edges without wounding it — 'I had fibers.'
LV 6Homesick Shape Your thrown weapons find joints and gaps; ignore an amount of armor.
LV 10Migration SEALED The rucksack, and the leaving. SEALED — it belongs to Book Two.
✦
For the Guide
How to run Pax
VoiceDreamy, then urgent — a mouse who wakes with a word no one has heard.
WantsTo fletch true. To name the shape his hands are homesick for. To stop pretending he's staying.
Do this nowPax throws herding and pinning volleys that control the battlefield — steel that catches cloth, not flesh. “I'm not leaving yet. I'm just done pretending I'm staying.” Fletches knives shaped like feathers he has never seen — the shape his hands are homesick for. The answered feather names it: migration. His packed rucksack is a Book Two thread. Do not have Pax leave in Book One. Fights best beside — Wynn — the fletcher and the far shot; both hear the word the outside sends back.
“I'm not leaving yet. I'm just done pretending I'm staying.”
Fletches knives shaped like feathers he has never seen — the shape his hands are homesick for. The answered feather names it: migration. His packed rucksack is a Book Two thread. Do not have Pax leave in Book One.
Fights best beside Wynn — the fletcher and the far shot; both hear the word the outside sends back.
✦
Sign up before Aug 26 and claim free models — join the FronTier →