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Rondo, the Cupped Flame miniature
Wizards · The Traditions · Citizen 077

Rondo

the Cupped Flame
Mage · The Pyre-Veined
The Sheet
STR
9
-1
DEX
11
+0
CON
12
+1
INT
15
+2
WIS
15
+2
CHA
12
+1
Affinity Hearthfire Ward the Undertow Bane the Cold Between
Proficiencies Arcana · Medicine · Religion (bold = expertise)
Mage · The Pyre-Veined
The body is the focus. Channels warmth and fire through their own flesh, at a mounting cost.
The Ladder

What they learn

LV 1
Kept Flame Shed warmth and light; those near you resist cold.
LV 3
Inner Fire Channel a fire effect through your hands; take a point of strain.
LV 6
Banked Heat Store harm taken as heat, released in your next strike.
LV 10
Cup Runs Over 1/story, release all banked heat at once — and pay the cost after.
For the Guide

How to run Rondo

VoiceQuiet, warm, carefully contained.
WantsTo keep the flame cupped. To warm, not burn. To not let it out too fast.
Do this nowThe Cupped Flame channels — warmth as ward, then as weapon. “(unforged)” A body-focus fire-mage of the sheltered flame, canon unwritten. Promoted to the Pyre-Veined; the cost of what she carries is the story's to name.
“(unforged)”

A body-focus fire-mage of the sheltered flame, canon unwritten. Promoted to the Pyre-Veined; the cost of what she carries is the story's to name. The Kingdom · Mice Compendium Citizen 077

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