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Sim, the Grinning Death miniature
Assassins · The Guild · Citizen 018

Sim

the Grinning Death
Ranger · The Tallow-Eye
The Sheet
STR
11
+0
DEX
15
+2
CON
12
+1
INT
15
+2
WIS
17
+3
CHA
10
+0
Affinity Vigil Ward the Undertow Bane the Cold Between
Proficiencies Perception · Investigation · Keeping (bold = expertise)
Ranger · The Tallow-Eye
Night-hunter. Sees heat and breath in pitch dark; counts what is slowly, quietly disappearing.
The Ladder

What they learn

LV 1
The Count Track slow disappearances across sessions; the rhyme says twelve, the sky says nine.
LV 3
Sight in the Dark See warmth and movement in total darkness; strike foes that cannot see you.
LV 6
Pleasant Arithmetic Deliver a horror as data in a mild voice; listeners must engage it rationally.
LV 10
Nine of Twelve SEALED The count resolves once, on the ridge. SEALED until the finale.
For the Guide

How to run Sim

VoiceMild, pleasant, doing arithmetic no one else will. A smile that became worn, not chosen.
WantsTo finish the count. To have someone to tell. To be wrong, just once.
Do this nowSim delivers a chilling count in a cheerful voice — 'the rhyme says twelve; the sky says nine.' “It stopped playing with its food.” His gift is Perception over long time-scales — he notices what is slowly disappearing. The vanishing constellations are his to track: twelve in the cradle-rhyme, nine by the finale. Do not resolve the count before the end. Fights best beside — Grim — the two mice keeping ledgers of things nobody else will look at.
“It stopped playing with its food.”

His gift is Perception over long time-scales — he notices what is slowly disappearing. The vanishing constellations are his to track: twelve in the cradle-rhyme, nine by the finale. Do not resolve the count before the end.

Fights best beside Grim — the two mice keeping ledgers of things nobody else will look at.

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