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Sim, the Grinning Death miniature
Assassins · The Guild · Citizen 018

Sim

the Grinning Death
Ranger · The Tallow-Eye
The Sheet
STR
11
+0
DEX
15
+2
CON
12
+1
INT
15
+2
WIS
17
+3
CHA
10
+0
Affinity Vigil Ward the Undertow Bane the Cold Between
Proficiencies Perception · Investigation · Keeping (bold = expertise)
Ranger · The Tallow-Eye
Night-hunter. Sees heat and breath in pitch dark; counts what is slowly, quietly disappearing.
✦
The Ladder

What they learn

LV 1
The Count Track slow disappearances across sessions; the rhyme says twelve, the sky says nine.
LV 3
Sight in the Dark See warmth and movement in total darkness; strike foes that cannot see you.
LV 6
Pleasant Arithmetic Deliver a horror as data in a mild voice; listeners must engage it rationally.
LV 10
Nine of Twelve SEALED The count resolves once, on the ridge. SEALED until the finale.
✦
For the Guide

How to run Sim

VoiceMild, pleasant, doing arithmetic no one else will. A smile that became worn, not chosen.
WantsTo finish the count. To have someone to tell. To be wrong, just once.
Do this nowSim delivers a chilling count in a cheerful voice — 'the rhyme says twelve; the sky says nine.' “It stopped playing with its food.” His gift is Perception over long time-scales — he notices what is slowly disappearing. The vanishing constellations are his to track: twelve in the cradle-rhyme, nine by the finale. Do not resolve the count before the end. Fights best beside — Grim — the two mice keeping ledgers of things nobody else will look at.
“It stopped playing with its food.”

His gift is Perception over long time-scales — he notices what is slowly disappearing. The vanishing constellations are his to track: twelve in the cradle-rhyme, nine by the finale. Do not resolve the count before the end.

Fights best beside Grim — the two mice keeping ledgers of things nobody else will look at.
✦

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