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Tam, the Twin Ruin miniature
Barbarians · The Paths · Citizen 029

Tam

the Twin Ruin
Barbarian · Path of the Weldbound
The Sheet
STR
16
+3
DEX
13
+1
CON
15
+2
INT
9
-1
WIS
12
+1
CHA
8
-1
Affinity Binding Ward Voice Bane the Undertow
Proficiencies Athletics · Intimidation (bold = expertise)
Barbarian · Path of the Weldbound
Fused to twin axes he can't remember forging — which grow heavier each round, trading speed for apocalyptic force.
The Ladder

What they learn

LV 1
Two-Axe Wall Fight with both axes as a wall of solidarity beside an ally.
LV 3
Stand With An adjacent ally shares your physical saves and wards.
LV 6
Escalating Weight Each round in a fight, your strikes hit harder and you move slower — the trade compounds.
LV 10
The Locked Gate While you guard a doorway or a friend, passage requires your consent; the room knows it.
For the Guide

How to run Tam

VoiceFew words, loyal, a locked-gate presence.
WantsTo stand with someone. To guard the door. To not ask about the forge he can't remember.
Do this nowTam stands with an ally as immovable backup — folds his arms over both axe-hafts and becomes a wall of solidarity. “(folds his arms over both axe-hafts; says nothing; means everything)” Two axes, no memory of the forge that made them. Huck's second at the trial defense — the locked gate at the door. While he guards a doorway or a friend, passage requires his consent, and the room understands this without being told. Fights best beside — Huck — the voice and the wall behind it.
“(folds his arms over both axe-hafts; says nothing; means everything)”

Two axes, no memory of the forge that made them. Huck's second at the trial defense — the locked gate at the door. While he guards a doorway or a friend, passage requires his consent, and the room understands this without being told.

Fights best beside Huck — the voice and the wall behind it.

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