← The Kingdom
The Amber Flask miniature
The Alchemists · The Disciplines

The Amber Flask

Alchemist · The Vialwright
Name pending — what should we call them?
The names in the book aren’t final — we’ll announce the chosen ones before launch. Yours could be it.
The Sheet
STR
11
+0
DEX
15
+2
CON
13
+1
INT
15
+2
WIS
13
+1
CHA
10
+0
Affinity Venom & Vapor Ward Hearthfire Bane the Cold Between
Proficiencies Alchemist's tools · Sleight of Hand · Medicine
Alchemist · The Vialwright
Field-mixer and thrower. Lobs volatile amber spheres — heals, harms, or ignites, whichever the belt-loop holds.
The Ladder

What they learn

LV 1
Quick Draw Draw and throw a prepared flask as one action; choose a loaded effect.
LV 3
Right Loop Once per scene, the pouch holds exactly the flask the moment needs.
LV 6
Split the Batch One throw bursts to two effects — mend an ally, sear a foe, same arc.
LV 10
The Whole Bandolier 1/story, empty every loop at once — a controlled storm of glass and amber.
For the Guide

How to run The Amber Flask

VoiceBrisk, kind, already reaching for the right pouch before you finish asking.
WantsTo carry the whole apothecary on his belt. To throw true. To have the right flask for any wound or wall.
Do this nowThe Amber Flask throws — a glass sphere that mends, burns, or blinds on the arc.
“(one already in his palm, the bag still full — 'which do you need?')”

A travelling field-alchemist, satchel in one hand and a swirling amber sphere balanced in the other, his belt heavy with loaded flasks. Canon still open — promoted here to the Vialwright's thrown discipline, ready for the road the day the book gives him one.

Got a better name than the one at the top? Name this one →