The Alchemists · The Disciplines
The Amber Flask
Alchemist · The Vialwright
✦ Name pending — what should we call them?
The names in the book aren’t final — we’ll announce the chosen ones before launch. Yours could be it.
The Sheet
Affinity Venom & Vapor
Ward Hearthfire
Bane the Cold Between
Proficiencies Alchemist's tools · Sleight of Hand · Medicine
Alchemist · The VialwrightField-mixer and thrower. Lobs volatile amber spheres — heals, harms, or ignites, whichever the belt-loop holds.
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The Ladder
What they learn
LV 1Quick Draw Draw and throw a prepared flask as one action; choose a loaded effect.
LV 3Right Loop Once per scene, the pouch holds exactly the flask the moment needs.
LV 6Split the Batch One throw bursts to two effects — mend an ally, sear a foe, same arc.
LV 10The Whole Bandolier 1/story, empty every loop at once — a controlled storm of glass and amber.
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For the Guide
How to run The Amber Flask
VoiceBrisk, kind, already reaching for the right pouch before you finish asking.
WantsTo carry the whole apothecary on his belt. To throw true. To have the right flask for any wound or wall.
Do this nowThe Amber Flask throws — a glass sphere that mends, burns, or blinds on the arc.
“(one already in his palm, the bag still full — 'which do you need?')”
A travelling field-alchemist, satchel in one hand and a swirling amber sphere balanced in the other, his belt heavy with loaded flasks. Canon still open — promoted here to the Vialwright's thrown discipline, ready for the road the day the book gives him one.
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