The Assassins · The Guild
The Cleaverhand
Rogue · The Marrow-Carver
✦ Name pending — what should we call them?
The names in the book aren’t final — we’ll announce the chosen ones before launch. Yours could be it.
The Sheet
Affinity —
Ward Voice
Bane the Undertow
Proficiencies Sleight of Hand · Insight · Intimidation · Athletics
Rogue · The Marrow-CarverAnatomist-killer. Knows exactly where to cut — and, watched by a frightened town, exactly where the fear will cut her.
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The Ladder
What they learn
LV 1Professional Edge Your tools are always exactly sharp enough; blade-craft checks auto-succeed.
LV 3Composure Immune to provocation; your stillness is load-bearing.
LV 6Poured First Redirect a crowd's or creature's hostility onto yourself, and hold it.
LV 10Braver Than a Verdict 1/story, when justice works and society fails, grant the party immunity to the mob's fear-logic.
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For the Guide
How to run The Cleaverhand
VoiceDry as bone dust, calm under pressure, the stillness a show is built on.
WantsTo run her shop. To not be the town's chosen monster. To make the captain do it right.
Do this nowThe Cleaverhand stays calm while the town turns on her — and names the mechanism out loud: 'we were poured first.'
“I've spent my life being sharp in a town with nothing to cut, and never asked why I was made this way.”
The scapegoat who sees the scapegoating clearly — the innocent the frightened town builds its first monster from. Her calm dissection of why the Guild fits the fear so well is one of the book's coldest insights. Her trial is where justice works and society fails anyway.
Fights best beside — The captain and the Weighing Hand — the accused, the arrester, and the scales.
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