← The Kingdom
The Cleaverhand miniature
The Assassins · The Guild

The Cleaverhand

Rogue · The Marrow-Carver
Name pending — what should we call them?
The names in the book aren’t final — we’ll announce the chosen ones before launch. Yours could be it.
The Sheet
STR
14
+2
DEX
16
+3
CON
14
+2
INT
12
+1
WIS
15
+2
CHA
12
+1
Affinity Ward Voice Bane the Undertow
Proficiencies Sleight of Hand · Insight · Intimidation · Athletics
Rogue · The Marrow-Carver
Anatomist-killer. Knows exactly where to cut — and, watched by a frightened town, exactly where the fear will cut her.
The Ladder

What they learn

LV 1
Professional Edge Your tools are always exactly sharp enough; blade-craft checks auto-succeed.
LV 3
Composure Immune to provocation; your stillness is load-bearing.
LV 6
Poured First Redirect a crowd's or creature's hostility onto yourself, and hold it.
LV 10
Braver Than a Verdict 1/story, when justice works and society fails, grant the party immunity to the mob's fear-logic.
For the Guide

How to run The Cleaverhand

VoiceDry as bone dust, calm under pressure, the stillness a show is built on.
WantsTo run her shop. To not be the town's chosen monster. To make the captain do it right.
Do this nowThe Cleaverhand stays calm while the town turns on her — and names the mechanism out loud: 'we were poured first.'
“I've spent my life being sharp in a town with nothing to cut, and never asked why I was made this way.”

The scapegoat who sees the scapegoating clearly — the innocent the frightened town builds its first monster from. Her calm dissection of why the Guild fits the fear so well is one of the book's coldest insights. Her trial is where justice works and society fails anyway.

Fights best beside — The captain and the Weighing Hand — the accused, the arrester, and the scales.

Got a better name than the one at the top? Name this one →