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The Cupped Flame miniature
The Wizards · The Traditions

The Cupped Flame

Mage · The Pyre-Veined
Name pending — what should we call them?
The names in the book aren’t final — we’ll announce the chosen ones before launch. Yours could be it.
The Sheet
STR
9
-1
DEX
11
+0
CON
12
+1
INT
15
+2
WIS
15
+2
CHA
12
+1
Affinity Hearthfire Ward the Undertow Bane the Cold Between
Proficiencies Arcana · Medicine · Religion
Mage · The Pyre-Veined
The body is the focus. Channels warmth and fire through their own flesh, at a mounting cost.
The Ladder

What they learn

LV 1
Kept Flame Shed warmth and light; those near you resist cold.
LV 3
Inner Fire Channel a fire effect through your hands; take a point of strain.
LV 6
Banked Heat Store harm taken as heat, released in your next strike.
LV 10
Cup Runs Over 1/story, release all banked heat at once — and pay the cost after.
For the Guide

How to run The Cupped Flame

VoiceQuiet, warm, carefully contained.
WantsTo keep the flame cupped. To warm, not burn. To not let it out too fast.
Do this nowThe Cupped Flame channels — warmth as ward, then as weapon.
“(unforged)”

A body-focus fire-mage of the sheltered flame, canon unwritten. Promoted to the Pyre-Veined; the cost of what she carries is the story's to name.

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