The Barbarians · The Paths
The Headsman
Warrior · The Headsman
✦ Name pending — what should we call them?
The names in the book aren’t final — we’ll announce the chosen ones before launch. Yours could be it.
The Sheet
Affinity the Cold Between
Ward the Undertow
Bane Vigil
Proficiencies Athletics · Intimidation · Stealth
Warrior · The HeadsmanThe executioner-warrior. Ends what must be ended in one stroke, and carries the proof so no one else must look.
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The Ladder
What they learn
LV 1The Clean Stroke Against a creature at half health or below, your attacks score critical hits on 19-20.
LV 3Behind the Mask You are immune to being frightened; the mask goes on and the fear goes off.
LV 6Carry It Out Take the head of a slain enemy; while you bear it, similar creatures must save or hesitate to approach.
LV 10Somebody Has To 1/story, one strike that ends a wounded foe outright, no matter its size — and the town never learns it was you.
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For the Guide
How to run The Headsman
VoiceLow, few words, certain. The calm of a mouse who has already decided.
WantsTo end what needs ending, cleanly. To carry the proof. To be the one nobody thanks and everybody needs.
Do this nowThe Headsman finishes it — steps in behind the mask, ends the threat, and takes what the town cannot look at with him.
“Somebody has to carry it out. I volunteered.”
The masked one. Where the rest of the Paths rage, The Headsman is quiet — the executioner the frightened Kingdom cannot admit it needed, hooded in black, red-eyed, carrying the head of the thing that came over the wall so the town never has to see it whole. He does the work that keeps the others clean, and asks for nothing, because the asking would mean the town had to know the work was done.
Fights best beside — The Headtaker — the tally-keeper and the one who ends the count. Between them, nothing crosses the wall twice.
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Got a better name than the one at the top? Name this one →