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The Headsman miniature
The Barbarians · The Paths

The Headsman

Warrior · The Headsman
Name pending — what should we call them?
The names in the book aren’t final — we’ll announce the chosen ones before launch. Yours could be it.
The Sheet
STR
16
+3
DEX
14
+2
CON
15
+2
INT
9
-1
WIS
12
+1
CHA
10
+0
Affinity the Cold Between Ward the Undertow Bane Vigil
Proficiencies Athletics · Intimidation · Stealth
Warrior · The Headsman
The executioner-warrior. Ends what must be ended in one stroke, and carries the proof so no one else must look.
The Ladder

What they learn

LV 1
The Clean Stroke Against a creature at half health or below, your attacks score critical hits on 19-20.
LV 3
Behind the Mask You are immune to being frightened; the mask goes on and the fear goes off.
LV 6
Carry It Out Take the head of a slain enemy; while you bear it, similar creatures must save or hesitate to approach.
LV 10
Somebody Has To 1/story, one strike that ends a wounded foe outright, no matter its size — and the town never learns it was you.
For the Guide

How to run The Headsman

VoiceLow, few words, certain. The calm of a mouse who has already decided.
WantsTo end what needs ending, cleanly. To carry the proof. To be the one nobody thanks and everybody needs.
Do this nowThe Headsman finishes it — steps in behind the mask, ends the threat, and takes what the town cannot look at with him.
“Somebody has to carry it out. I volunteered.”

The masked one. Where the rest of the Paths rage, The Headsman is quiet — the executioner the frightened Kingdom cannot admit it needed, hooded in black, red-eyed, carrying the head of the thing that came over the wall so the town never has to see it whole. He does the work that keeps the others clean, and asks for nothing, because the asking would mean the town had to know the work was done.

Fights best beside — The Headtaker — the tally-keeper and the one who ends the count. Between them, nothing crosses the wall twice.

Got a better name than the one at the top? Name this one →