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The Horncaller miniature
The Barbarians · The Paths

The Horncaller

Bard · College of the Tidecaller
Name pending — what should we call them?
The names in the book aren’t final — we’ll announce the chosen ones before launch. Yours could be it.
The Sheet
STR
15
+2
DEX
10
+0
CON
16
+3
INT
8
-1
WIS
9
-1
CHA
14
+2
Affinity Voice Ward Hearthfire Bane Vigil
Proficiencies Performance · Athletics
Bard · College of the Tidecaller
Rhythm that moves bodies against their will. The wrong horn, blown loud, parts a crowd like water.
The Ladder

What they learn

LV 1
The Wrong Horn Your mistaken blasts function as crowd control — part crowds, check beasts.
LV 3
On Command Redeploy the mistake deliberately; push or pull a group where you choose.
LV 6
Forced March Move a crowd or a creature a set distance on your turn, willing or not.
LV 10
The Toast at the Funeral 1/story, one absurd festive blast grants every ally in earshot an immediate save vs fear or despair.
For the Guide

How to run The Horncaller

VoiceSulky, magnificent, over-served.
WantsTo blow the horn. To be forgiven the mayor's-sash incident. To be right by being wrong.
Do this nowThe wrong horn saves the day — the festive BWOMP parts a panicked crowd or checks a charging monster.
“(a long, triumphant, entirely inappropriate blast)”

Two horns, war and ale; always grabs the wrong one, and it works. Banned from ceremonial horn duty since an incident four festivals old involving the mayor's sash. His mistakes are crowd control — comedy as battlefield mechanics.

Fights best beside — The Headtaker — the steerer and the horn that does the steering.

Got a better name than the one at the top? Name this one →