The Barbarians · The Paths
The Ironjaw
Barbarian · Path of the Ironjaw
✦ Name pending — what should we call them?
The names in the book aren’t final — we’ll announce the chosen ones before launch. Yours could be it.
The Sheet
Affinity Hearthfire
Ward Binding
Bane the Cold Between
Proficiencies Athletics · Intimidation · CON saves
Barbarian · Path of the IronjawThe armored breaker. Locks on, bites down, and does not let go until the thing he set his teeth in stops moving.
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The Ladder
What they learn
LV 1Lock On Choose a target each turn; while you both live you have advantage against it and it cannot easily leave your reach.
LV 3The Long Bite Once you have hit a creature, your attacks against it ignore an amount of its armor.
LV 6Chainmail Rage While raging you shrug the first hit each round; the mail holds where flesh would fold.
LV 10Does Not Let Go 1/story, fix on a single foe: nothing can force you off it — no fear, no shove, no wound — until one of you falls.
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For the Guide
How to run The Ironjaw
VoiceLow, grinding, patient. Speaks in short flat sentences, like a mouse conserving jaw for the work.
WantsTo close, lock on, and finish. To be the one they send at the thing that won't die. To hold until it stops.
Do this nowThe Ironjaw locks on — picks the worst thing on the field and does not let go of it.
“(he set his teeth in the pasture-breaker's flank and rode it down; they had to pry the axe out after)”
Heaviest of the Paths after The Mountain — a wall of chainmail and spiked steel with a single brutal cleaver-axe, the mouse the muster sends at whatever the line cannot break on its own. Where The Headtaker steers a monster and The Headsman ends it, the Ironjaw simply closes and holds, and does not come off until the thing is down. Canon still open; promoted here to the Path of the Ironjaw. His scars are older than his armor, and he has never once said how he got them.
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