← The Kingdom
The Lampwright miniature
The Alchemists · The Disciplines

The Lampwright

Alchemist · The Ironlung
Name pending — what should we call them?
The names in the book aren’t final — we’ll announce the chosen ones before launch. Yours could be it.
The Sheet
STR
10
+0
DEX
12
+1
CON
13
+1
INT
15
+2
WIS
16
+3
CHA
11
+0
Affinity Hearthfire Ward the Undertow Bane the Cold Between
Proficiencies Alchemist's tools · Perception · Insight
Alchemist · The Ironlung
Keeper of the flame that isn't fuel. Tends the vigil-lamp that burns for the missing.
The Ladder

What they learn

LV 1
Tend the Flame Relight or steady any lamp, fire, or vigil-light with a touch.
LV 3
It's Burning Something Read what a flame truly consumes; know when a fire is not fed by oil.
LV 6
Vigil-Keeper Light you tend cannot be put out by wind, water, or ordinary means.
LV 10
The Porch Light 1/story, kindle a vigil that guides one lost thing home — and goes out when it arrives.
For the Guide

How to run The Lampwright

VoiceCraftsman's calm, patient as a mouse who sits with the sick.
WantsTo tend lamp forty-one. To keep the vigil for the missing. To not say what it burns.
Do this nowThe Lampwright keeps the flame — a light that watches for the lost.
“(you do not fix a porch light. You keep it company until the missing come home.)”

Vigil-keeper of lamp forty-one, who sat with it the way you sit with the sick, who reported that its oil never went down — 'so it's burning something' — and who kept its secret: it is a porch light, and it goes out the night the missing comes home. Sealed as a function, not a person.

Got a better name than the one at the top? Name this one →