← The Kingdom
The Long Reach miniature
The Fighters · The Banners

The Long Reach

Warrior · The Spearwall
Name pending — what should we call them?
The names in the book aren’t final — we’ll announce the chosen ones before launch. Yours could be it.
The Sheet
STR
14
+2
DEX
15
+2
CON
13
+1
INT
12
+1
WIS
14
+2
CHA
10
+0
Affinity Binding Ward the Undertow Bane Hearthfire
Proficiencies Polearms · Perception · Insight · Sleight of Hand
Warrior · The Spearwall
A hedge of points no charge survives. He controls the space; nothing crosses twice.
The Ladder

What they learn

LV 1
Regulation Distance Enemies entering your reach provoke; allies never do.
LV 3
Spoke-Brake Reaction: halt a charging creature or moving object at reach.
LV 6
The Unbroken Hedge Creatures that start their turn in your reach have their speed halved.
LV 10
The Space Between Your reach becomes a ward: allies inside it share your saves vs control.
For the Guide

How to run The Long Reach

VoiceDry, precise, faintly sad. Serves cake off a blade at full extension.
WantsDistance. Control of the space. To help without being touched.
Do this nowThe Long Reach reaches — brakes a runaway cart through the spokes, serves a child cake from nine feet, controls a chokepoint no one can close.
“Nothing can get close enough. That's not instinct. That's spacing.”

Reach fighter and the party's zone-control specialist. There is a loneliness built into his art — the mouse who has made a virtue of never letting anyone near — played for gentle comedy over something quieter.

Fights best beside — The Headsman — the soak and the spacing; nothing crosses that lane twice.

Got a better name than the one at the top? Name this one →