The Fighters · The Banners
The Long Reach
Warrior · The Spearwall
✦ Name pending — what should we call them?
The names in the book aren’t final — we’ll announce the chosen ones before launch. Yours could be it.
The Sheet
Affinity Binding
Ward the Undertow
Bane Hearthfire
Proficiencies Polearms · Perception · Insight · Sleight of Hand
Warrior · The SpearwallA hedge of points no charge survives. He controls the space; nothing crosses twice.
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The Ladder
What they learn
LV 1Regulation Distance Enemies entering your reach provoke; allies never do.
LV 3Spoke-Brake Reaction: halt a charging creature or moving object at reach.
LV 6The Unbroken Hedge Creatures that start their turn in your reach have their speed halved.
LV 10The Space Between Your reach becomes a ward: allies inside it share your saves vs control.
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For the Guide
How to run The Long Reach
VoiceDry, precise, faintly sad. Serves cake off a blade at full extension.
WantsDistance. Control of the space. To help without being touched.
Do this nowThe Long Reach reaches — brakes a runaway cart through the spokes, serves a child cake from nine feet, controls a chokepoint no one can close.
“Nothing can get close enough. That's not instinct. That's spacing.”
Reach fighter and the party's zone-control specialist. There is a loneliness built into his art — the mouse who has made a virtue of never letting anyone near — played for gentle comedy over something quieter.
Fights best beside — The Headsman — the soak and the spacing; nothing crosses that lane twice.
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