← The Kingdom
The Mountain miniature
The Barbarians · The Paths

The Mountain

Brawler · Way of the Unbroken
Name pending — what should we call them?
The names in the book aren’t final — we’ll announce the chosen ones before launch. Yours could be it.
The Sheet
STR
18
+4
DEX
8
-1
CON
18
+4
INT
11
+0
WIS
15
+2
CHA
8
-1
Affinity Binding Ward Binding / Voice Bane
Proficiencies Athletics · Perception · Keeping
Brawler · Way of the Unbroken
Hardens the body to living stone. Punches through walls, shrugs blows, immovable when set.
The Ladder

What they learn

LV 1
Immovable Cannot be shoved, dragged, or displaced against your will.
LV 3
Receive A charging creature or object that strikes you stops — 'the way the sea loses.'
LV 6
View From the Axle From your fixed point, read the whole pattern; learn one systemic truth per session.
LV 10
The Step 1/campaign, move one deliberate step; that ground becomes unfiled — no edit can touch it while you stand.
For the Guide

How to run The Mountain

VoiceMinimal. A sentence from The Mountain is extravagant.
WantsTo stay exactly where he is. To watch the whole dance from the one still seat. To not be relocated by housekeeping.
Do this nowThe Mountain receives — the immovable endpoint; the monster hits him 'the way the sea hits a cliff, and the way the sea loses.'
“The Kingdom moved. I didn't.”

The party's anchor, literally. His art is staying — and from the one spot he never leaves, he is the only mouse positioned to notice that all the town's frantic motion goes in circles that never arrive. When the world edits his ground four inches, he steps back onto the old true coordinate, off the map, choosing his own geometry against the housekeeping of heaven.

Fights best beside — The whole party's anchor. Every plan that ends '…and funnel it to The Mountain' is a good plan.

Got a better name than the one at the top? Name this one →