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The Quicksilver miniature
The Alchemists · The Disciplines

The Quicksilver

Alchemist · The Cogwright
Name pending — what should we call them?
The names in the book aren’t final — we’ll announce the chosen ones before launch. Yours could be it.
The Sheet
STR
9
-1
DEX
17
+3
CON
11
+0
INT
15
+2
WIS
12
+1
CHA
13
+1
Affinity Binding Ward Venom & Vapor Bane the Cold Between
Proficiencies Alchemist's tools · Acrobatics · Sleight of Hand
Alchemist · The Cogwright
Clockwork-maker — but his construct is a living-metal ribbon with opinions that acts on its own each round.
The Ladder

What they learn

LV 1
The Ribbon A prehensile living-metal tool: catch, bind, or retrieve at range.
LV 3
Fluid Form Pour the ribbon — or yourself — through a gap no adult mouse fits.
LV 6
Independent Action The ribbon takes its own action each round, on your initiative.
LV 10
The Catch 1/story, the ribbon reaches a falling, failing, or vanishing thing in time. Always in time.
For the Guide

How to run The Quicksilver

VoiceFast, bright, party-scandalizing.
WantsTo reach. To catch what's falling. To pour himself through the gap no one else fits.
Do this nowThe ribbon catches, binds, or reaches — snags a falling child, crosses a gap, fits where no mouse fits.
“(the living-metal ribbon spells a small rude word)”

A living-metal ribbon with opinions rides his shoulders. In the granary rescue the ribbon catches the falling child at the gutter-line. A prehensile tool with a save-the-day reach — and a personality.

Fights best beside — The Serumist — the reach and the stim that fuels it.

Got a better name than the one at the top? Name this one →