The Alchemists · The Disciplines
The Remedist
Alchemist · The Vialwright
✦ Name pending — what should we call them?
The names in the book aren’t final — we’ll announce the chosen ones before launch. Yours could be it.
The Sheet
Affinity Venom & Vapor
Ward the Undertow
Bane Binding
Proficiencies Medicine · Investigation · Alchemist's tools · Keeping · Insight
Alchemist · The VialwrightImproviser. Mixes the perfect concoction on the fly for whatever the moment demands — and always has, years early.
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The Ladder
What they learn
LV 1Triage Read Assess any creature's or crowd's true condition at a glance and act first.
LV 3What Holds Grant an ally one of the wall's doctrines as a ward: grief holds, laughter helps, names anchor.
LV 6Read the Fall Predict a disaster's exact shape one round early; allies pre-position on the prediction.
LV 10You Will Know the Night ● SEALED The twelfth vial. One dose, all of it. SEALED — Book Two's opening pressure.
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For the Guide
How to run The Remedist
VoiceClinical, kind, exhausted — keeping a charcoal wall of everything he's learned.
WantsTo save the small hand cooling in his. To read the world's rules fast enough to keep dosing. To not think about who packed his bag.
Do this nowThe Remedist reads the situation like a fever chart — predicts the fall before it happens, triages, names the rule that keeps everyone alive.
“Everything in this Kingdom is well made. I've stopped finding that a comfort.”
The party's field scientist of reality. His medicine works too well — his bag holds cures for plagues that haven't come, brewed years early, to recipes that 'arrived' in his hands. He figures out the survival rules and writes them on his wall. His horror: his lifelong free-willed preparation fits inside somebody's inventory. He stays for the Feast, undecided at the window, a cold vial in his pocket.
Fights best beside — Quiet Mercy — the marked healers. And the six-specialist unit: the party as a machine made of people.
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