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The Ringblade miniature
The Assassins · The Guild

The Ringblade

Rogue · The Glass Smile
Name pending — what should we call them?
The names in the book aren’t final — we’ll announce the chosen ones before launch. Yours could be it.
The Sheet
STR
10
+0
DEX
16
+3
CON
12
+1
INT
13
+1
WIS
14
+2
CHA
16
+3
Affinity Voice Ward the Undertow Bane Vigil
Proficiencies Performance · Insight · Sleight of Hand · Mirth
Rogue · The Glass Smile
Disarms with charm, reads every room, kills the tension before it kills the crowd. A social infiltrator.
The Ladder

What they learn

LV 1
Showman's Read Learn a crowd's or a mark's want in one exchange.
LV 3
Satisfaction Card Mark a scene; recall it later in perfect forensic detail.
LV 6
Two Towns 1/session, flip a crowd's read — the joke lands where the fear was.
LV 10
The Finest Room 1/story, hold any audience through anything; none present can be turned or panicked while you perform.
For the Guide

How to run The Ringblade

VoicePatter, warmth, a performer who reads every room.
WantsAn audience. To keep morale up. To be excellent at a craft nobody needs.
Do this nowThe Ringblade distracts and steadies — improvises a bit, buys the party a moment, and lets slip something true inside the joke.
“Every town is two towns. There's the one that keeps your jokes because it loves you. And the one that keeps your jokes.”

The party's bard-witness. He performs at the drop of a hat and sees more than he lets on — his showman's eye catches the details the plot turns on. Comic relief that quietly delivers the book's sharpest observations. His satisfaction cards become a dossier: the moment the town's love turns forensic.

Fights best beside — The Laughing Maul — artillery and close work; between them there is no room they cannot hold.

Got a better name than the one at the top? Name this one →