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The Ruby Court miniature
The Wizards · The Traditions

The Ruby Court

Paladin · The Reliquary Knight
Name pending — what should we call them?
The names in the book aren’t final — we’ll announce the chosen ones before launch. Yours could be it.
The Sheet
STR
8
-1
DEX
10
+0
CON
10
+0
INT
13
+1
WIS
12
+1
CHA
17
+3
Affinity Vigil Ward Voice Bane the Undertow
Proficiencies Persuasion · Performance · History · Mirth
Paladin · The Reliquary Knight
Carries the regalia of a kingdom that fits in a shed. Each relic grants one miracle, then is spent.
The Ladder

What they learn

LV 1
Court in Session Declare any location your court; social initiative resets and you speak first.
LV 3
Royal Seal Mark a document, promise, or person under your protection; mice honor it, stranger things hesitate.
LV 6
Knighting Confer a title: an ally gains Inspiration and advantage on their next act of service.
LV 10
You Carry Us 1/story, at a departure or last stand, every ally gains your ward and one auto-success on a save.
For the Guide

How to run The Ruby Court

VoiceGrand, ceremonial, delighted, secretly wise.
WantsTo hold court properly. To knight worthy mice. To make his reign mean something.
Do this nowThe Ruby Court knights someone — turning a silly ceremony into a real one mid-sentence: 'you carry us.'
“Every knight carries their king with them. The whole Kingdom goes through that gate in four coats.”

Comic relief that turns, on a dime, into genuine feeling. His court is a potting shed; his crown jewels a watering can; his knightings the warmest scene in the book's ninth chapter. Play the comedy fully so the sincerity lands. Title-dominant — the town rarely calls him The Ruby Court.

Fights best beside — Everyone. A king's whole mechanic is making other people matter more.

Got a better name than the one at the top? Name this one →