← The Kingdom
The Vanguard miniature
The Fighters · The Banners

The Vanguard

Warrior · The Linebreaker
Name pending — what should we call them?
The names in the book aren’t final — we’ll announce the chosen ones before launch. Yours could be it.
The Sheet
STR
16
+3
DEX
13
+1
CON
15
+2
INT
9
-1
WIS
8
-1
CHA
12
+1
Affinity Binding Ward Voice Bane the Cold Between
Proficiencies Athletics · Intimidation · Acrobatics
Warrior · The Linebreaker
Trained to shatter formations and carve the gap the squad pours through.
The Ladder

What they learn

LV 1
Breach Move through a breakable obstacle as difficult terrain, not a wall.
LV 3
Cut the Angle Ignore one corner per chase/charge; reach a target others can't.
LV 6
Structural Opinion See the one weak point in any barrier or formation; attacks against it crit on 19-20.
LV 10
Nothing Surprises Me Immune to surprise; when ambushed you have already begun moving.
For the Guide

How to run The Vanguard

VoiceBrash, forward, allergic to caution. 'Shortcut.'
WantsTo be first. To find the fast way through. To be surprised by nothing.
Do this nowThe Vanguard breaches — goes through the obstacle while everyone else is still turning around.
“And yet nothing ever surprises me. Explain that.”

The party's battering ram and its comic liability. The Vanguard solves problems by momentum and geometry — cuts angles, takes hypotenuses, ignores doors. Reckless in a way that is useful exactly often enough to never learn better.

Fights best beside — The Long Reach — The Vanguard opens the wound in the line; The Long Reach's reach keeps it open.

Got a better name than the one at the top? Name this one →