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Wisp, the Wayblade miniature
Fighters · The Banners · Citizen 070

Wisp

the Wayblade
Warrior · The Vigil-Sworn
The Sheet
STR
9
-1
DEX
17
+3
CON
12
+1
INT
13
+1
WIS
16
+3
CHA
11
+0
Affinity Voice Ward Binding Bane the Undertow
Proficiencies Perception · Stealth · Acrobatics · Survival (bold = expertise)
Warrior · The Vigil-Sworn
Never caught off guard. First to act, last to be surprised, immune to the ambush.
The Ladder

What they learn

LV 1
Already Checked On entering a location, learn its exits, weak floor, and one hidden feature.
LV 3
First to See You always act in the surprise round; advantage on initiative.
LV 6
Relay Reaction: grant an ally a reaction they'd otherwise lack, once per round.
LV 10
The Cellar Nobody Mentions 1/session, declare you scouted a place before the scene began.
For the Guide

How to run Wisp

VoiceQuick, restless, mildly wounded when unneeded.
WantsTo see everything first. To have already scouted it. To be in motion.
Do this nowWisp spots it first — the loose cart, the wrong shadow, the way out — and relays before anyone else has turned their head. “Nobody ever has to ask me. I just check.” The scout. Perpetual motion, perfect situational awareness, the party's early-warning system. Cannot sit through a briefing; will have solved the room's tactical geography before it ends. Fights best beside — Ashe — Wisp finds it first; Ashe reads what it means.
“Nobody ever has to ask me. I just check.”

The scout. Perpetual motion, perfect situational awareness, the party's early-warning system. Cannot sit through a briefing; will have solved the room's tactical geography before it ends.

Fights best beside Ashe — Wisp finds it first; Ashe reads what it means.

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