Fighters · The Banners · Citizen 070
Wisp
the Wayblade
Warrior · The Vigil-Sworn
The Sheet
Affinity Voice
Ward Binding
Bane the Undertow
Proficiencies Perception · Stealth · Acrobatics · Survival (bold = expertise)
Warrior · The Vigil-SwornNever caught off guard. First to act, last to be surprised, immune to the ambush.
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The Ladder
What they learn
LV 1Already Checked On entering a location, learn its exits, weak floor, and one hidden feature.
LV 3First to See You always act in the surprise round; advantage on initiative.
LV 6Relay Reaction: grant an ally a reaction they'd otherwise lack, once per round.
LV 10The Cellar Nobody Mentions 1/session, declare you scouted a place before the scene began.
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For the Guide
How to run Wisp
VoiceQuick, restless, mildly wounded when unneeded.
WantsTo see everything first. To have already scouted it. To be in motion.
Do this nowWisp spots it first — the loose cart, the wrong shadow, the way out — and relays before anyone else has turned their head. “Nobody ever has to ask me. I just check.” The scout. Perpetual motion, perfect situational awareness, the party's early-warning system. Cannot sit through a briefing; will have solved the room's tactical geography before it ends. Fights best beside — Ashe — Wisp finds it first; Ashe reads what it means.
“Nobody ever has to ask me. I just check.”
The scout. Perpetual motion, perfect situational awareness, the party's early-warning system. Cannot sit through a briefing; will have solved the room's tactical geography before it ends.
Fights best beside Ashe — Wisp finds it first; Ashe reads what it means.
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