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Wynn, the Far Fury miniature
Barbarians · The Paths · Citizen 030

Wynn

the Far Fury
Ranger · The Oathshot
The Sheet
STR
13
+1
DEX
17
+3
CON
13
+1
INT
11
+0
WIS
16
+3
CHA
9
-1
Affinity the Cold Between Ward the Undertow Bane Voice
Proficiencies Ranged weapons · Survival · Keeping (bold = expertise)
Ranger · The Oathshot
Sworn to one kill per hunt. Once she names a target, fate bends so the shot finds it.
The Ladder

What they learn

LV 1
Arrow-Fence Pinning shots become instant fence-posts, walling off a lane per shot.
LV 3
Dawn Question One shot per day fired at the unknown always lands somewhere meaningful — GM oracle.
LV 6
Named Target Declare a quarry; you cannot easily miss it and it cannot easily hide from you.
LV 10
Migration's Fletching SEALED The answered feather's meaning — SEALED for Book Two.
For the Guide

How to run Wynn

VoiceSpare, burning, weeping as she looses.
WantsTo ask the horizon one more time. To have the question answered. To name the feather.
Do this nowWynn fires herding and pinning shots — arrows as instant fence-posts that wall off the soft lanes. “Migration.” Shoots one arrow into the mist past the wall every dawn — a standing question. One morning it is answered, in a feather off a creature that never existed. She alone understands the monster-fight is a putting-down, not a defence. Fights best beside — Pax — the far shot and the fletcher; both hear what the outside sends back.
“Migration.”

Shoots one arrow into the mist past the wall every dawn — a standing question. One morning it is answered, in a feather off a creature that never existed. She alone understands the monster-fight is a putting-down, not a defence.

Fights best beside Pax — the far shot and the fletcher; both hear what the outside sends back.

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