Faerie Dragon
Faerie Dragon — The Encounter
Butterfly-winged trickster of the hidden wood · a boss your table can run with almost no prep. SRD 5.1-compatible.
Who Is Faerie Dragon
The smallfolk of the deep wood whisper of the dragonet that is more sprite than serpent — a creature of the hidden glades whose wings bear the lacework of a moth and whose breath is not fire but bewildering mirth. Hunters who follow its dancing lights into the bracken find their minds turned to giddy nonsense, laughing until their quarry slips away unseen. It hoards no gold; instead it collects secrets, riddles, and the bright trinkets of those it has gulled, trading them only for a tale it has never heard. Folk leave it honey and silver bells to win its fickle goodwill, for a faerie dragon that likes you will guide you safely through the bramble-maze, and one that does not will lead you in circles until dawn. It guards the threshold places where the green world thins, mischievous, ancient beyond its small frame, and never, ever to be trusted with a question you fear the answer to.
Run Faerie Dragon in Sixty Seconds
- Hold high. Start invisible and airborne with hover — it is a controller, not a duelist. Never let it stand in melee reach when it can be 30 feet up.
- Open with the cone. Lead with Euphoria Breath when 2+ PCs are clustered: prone, laughing, no reactions is a whole turn stolen from the party.
- Kill-priority is the healer. Charm person or the laughter cone on the support caster swings the fight harder than any bite.
- When bloodied, vanish. Use Flicker on the first solid hit, go invisible, and reposition — it survives by frustration, not toughness.
- Three ways to run it: a glade guardian that toys with trespassers, a fey trickster bargaining for secrets, or the airborne controller paired with a brute boss who eats the prone.
Faerie Dragon
Medium fey (dragon), chaotic neutral
CR 6 · 2,300 XP · GUIDELINEInnate Spellcasting. The dragon's innate spellcasting ability is Charisma (spell save DC 15). It can innately cast the following spells, requiring no material components: at will — dancing lights, minor illusion; 3/day each — charm person, invisibility; 1/day — confusion.
Euphoria Breath. Signature. The dragon's giddy fey magic warps the senses. When it forces a creature to make a saving throw against its breath or a charm effect, that creature has disadvantage if it can hear the dragon's chiming laughter (within 30 ft. and not deafened).
Gossamer Step. Difficult terrain composed of plants, foliage, or webs costs the dragon no extra movement, and it can hover.
Actions
Multiattack. The dragon makes one Bite attack and one Claw attack. It can replace the Claw with a use of Euphoria Breath if available.
Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6+4) piercing damage plus 7 (2d6) psychic damage.
Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (2d4+4) slashing damage.
Euphoria Breath (Recharge 5–6). The dragon exhales a shimmer of giddy faerie dust in a 30-foot cone. Each creature there must make a DC 15 Wisdom saving throw. On a failure, a creature takes 21 (6d6) psychic damage and falls prone in a fit of helpless laughter, unable to take reactions until the end of its next turn. On a success, it takes half damage and is not affected otherwise.
Bonus Actions & Reactions
Flicker (Reaction). When a creature the dragon can see hits it with an attack, the dragon turns momentarily invisible and flies up to half its speed without provoking opportunity attacks. The attack still resolves; the dragon reappears at the end of the movement.
A lithe, jewel-scaled dragon no larger than a hound, its enormous butterfly wings scrolled with living frost-patterns, balanced atop a long coiling tail. It hovers with a chiming, mocking little laugh.
Faerie Dragon, Bound
Companion · acts on your initiative
Bound · GUIDELINETwinned Mischief (signature). While within 30 ft. of an ally it has chosen as its bonded companion, Faerie Dragon can use its reaction to grant that ally advantage on a saving throw against being charmed or frightened.
Actions
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (2d4+3) piercing damage plus 3 (1d6) psychic damage.
Reactions
Vanishing Dust. When the bonded ally is hit by an attack, Faerie Dragon scatters faerie dust; the ally turns invisible until the start of its next turn or until it attacks or casts a spell.
A loyal, palm-sized cousin that rides a friend's shoulder and showers foes in confusing glitter.
Guideline numbers — formula-tuned and read from the miniature's design, not yet table-proven. Tell us how it ran in the comments.
How It Fights — by Tier
Same creature, scaled threat. The traits never change; only the numbers move.
Open invisible, drift behind the cluster, and lead with Euphoria Breath to drop a fit of laughter on two or three PCs. Stay airborne and Flicker away the instant it is struck. Pair it with a melee threat that punishes the prone, laughing victims.
Open by softening the party with charm person on the front-line tank, then cone the casters with Euphoria Breath while they are clustered. Kill-priority is the party's healer — charm or laugh it out of the fight. When bloodied, go invisible and reposition; it fights to frustrate, not to die. Best run alongside a brute boss as the controller that locks down the room.
Use it as a lair controller, not a solo boss — pair it with a bigger threat and let it ride the air. Open with confusion on the bunched melee, then Euphoria Breath the rest; Flicker away from every focused hit. Kill-priority remains the healer, and minions or a flagship adversary should mop up the laughing, prone PCs.
Put Faerie Dragon on the table
Download the presupported STL and run the fight tonight — the model, and the encounter that comes with it.
Get the STL on MyMiniFactory →Clay Cyanide Companion Rules v1
How a bound creature acts
- A companion acts on its owner's initiative, immediately after the owner.
- It uses the Companion block above — roughly ×0.6 HP and damage, no recharge abilities, and at most one reaction trait.
- It moves freely; it takes its Action only while its owner is conscious.
- At 0 HP a companion is broken, not dead — restored on a long rest unless your table rules otherwise.
Original Clay Cyanide material © Clay Cyanide LLC — explicitly not the non-SRD official sidekick rules.
Questions, Asked at the Table
What CR is Faerie Dragon?
The home build is CR 6 (Tier 2, levels 5–10): AC 16, 119 HP, +7 to hit, save DC 15. Scale it down to CR ~2 for Tier 1 or up to CR ~11 for Tier 3 using the tier table — the traits and tactics stay the same, only the numbers move.
Can Faerie Dragon be a companion or ally?
Yes — use the included companion, Glimmerfly, Bound (AC 14, 71 HP), a smaller bonded cousin that shields an ally from charm and frighten and hides them in vanishing dust. The full-size dragon also makes a fickle quest-giver who guides (or misleads) the party rather than fighting beside them.
Is the Faerie Dragon a fiend or a true dragon?
Statted as a Medium fey with the dragon subtype — a creature of the hidden wood, more sprite than serpent. Its threat is psychic mischief and control, not fire and brawn, so play it as a trickster that frustrates the party into mistakes.
Tell Us How It Ran
This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at creativecommons.org/licenses/by/4.0/legalcode.
Clay Cyanide Miniatures is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This content is compatible with the fifth edition of the world's most popular fantasy roleplaying game. Companion rules, lore, names, and original mechanics © Clay Cyanide LLC.
Technical Specifications
32mm, 75mm
STL, Pre-supported STL
Standard or ABS-like resin, 0.05mm layer height
Yes — ready to print, optimized supports included
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