Clay Cyanide EncountersFree, tier-scaled 5e encounters and drop-in VTT tokens for every miniature we sculpt.1,100+ creaturesFoundry, Roll20 & OwlbearSculpting minis since 2020Always free
Home Catalog Fantasy Heroes & Champions Aragord
Aragord — Fantasy Heroes & Champions STL miniature by Clay Cyanide

Aragord

Fantasy Heroes & Champions
Scale32mm, 75mm
FormatSTL, Pre-supported STL
PresupportedYes
Community608 views · 14 likes

Aragord — The Encounter

Cloaked Heir of a Forgotten Crown, Warden of the Wild Roads · a boss your table can run with almost no prep. SRD 5.1-compatible.

Who Is Aragord

They call him many things on the wild roads, and none of them is the name he was born to. He is the disguised heir of a line long broken, content to walk the borderlands as a nameless warden while pretenders squabble over an empty throne. For decades he has hunted the things that creep from the dark places at the edges of settled lands, asking no thanks, leaving no trail. The folk of lonely steadings know only that a grey-cloaked swordsman sometimes passes through, and that the howling in the hills falls quiet for a season after. Those who travel with him learn quickly that the ragged stranger reads weather, wound, and ambush alike, and that when he finally draws both blades, the crown he never claimed shines plainly in his eyes. He fights to shield others, never to be seen, and vanishes before gratitude can find him.

Run Aragord in Sixty Seconds

Aragord

Medium humanoid (human), lawful good

CR 6 · 2,300 XP · GUIDELINE
AC 16 (studded leather, cloak, reflexes) HP 123 (19d8+38) Speed 30 ft.
STR16+3
DEX18+4
CON14+2
INT12+1
WIS16+3
CHA15+2
SavesDex +7, Wis +6
SkillsAthletics +6, Perception +6, Stealth +7, Survival +6
Sensespassive Perception 16
LanguagesCommon, Elvish

Wilderness Strider. Aragord ignores difficult terrain caused by nonmagical plants and rubble, and can't be tracked except by magical means. He has advantage on saving throws against being frightened.

Twin Blades. Signature. Aragord fights with a longsword in each hand. The first time on his turn he hits a creature with both blades, that creature takes an extra 9 (2d8) slashing damage and must succeed on a DC 14 Strength saving throw or be knocked prone.

Actions

Multiattack. Aragord makes three longsword attacks, or two longsword attacks and one Reaping Sweep.

Longsword. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.

Reaping Sweep (Recharge 5-6). Aragord sweeps both blades in an arc. Each creature within 5 ft. of him must make a DC 14 Dexterity saving throw, taking 22 (4d8 + 4) slashing damage on a failed save, or half as much on a success.

Bonus Actions & Reactions

Parry (Reaction). When a creature Aragord can see hits him with a melee attack, he adds 3 to his AC against that attack, potentially causing it to miss.

Heir's Stride (Bonus Action). Aragord moves up to half his speed without provoking opportunity attacks.

A lean, weather-worn ranger in a travel-stained green tunic and wind-caught cloak, longsword raised to guard, a second blade ready across his body. He stands atop broken rock with the wary calm of a man who has slept under more stars than roofs.

Aragord, Bound

Companion · acts on your initiative

Bound · GUIDELINE
AC 14 HP 74 (scaled ×0.6) Speed 30 ft.
STR16+3
DEX18+4
CON14+2
INT12+1
WIS16+3
CHA15+2

Pack Sense (signature). Aragord has advantage on Perception checks that rely on smell or hearing, and on attack rolls against any creature that an ally within 5 ft. is also attacking.

Actions

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage, and the target must succeed on a DC 13 Strength saving throw or be knocked prone.

Reactions

Guard the Heir. When a creature Aragord can see hits Aragord with an attack, Aragord moves up to 10 ft. toward him; if it ends adjacent to him, the next attack against Aragord before Aragord's turn has disadvantage.

A scarred wolfhound that has run the wild roads at the warden's heel for years, silent until the moment it is not.

Guideline numbers — formula-tuned and read from the miniature's design, not yet table-proven. Tell us how it ran in the comments.

How It Fights — by Tier

Same creature, scaled threat. The traits never change; only the numbers move.

Tier 1Levels 1-4 · GUIDELINE
AC14HP8d8+16 (52) To-hit+4Save DC12

Open with Heir's Stride to flank, then Twin Blades on the squishiest target to prone it. Hold Parry for the enemy's biggest hitter. Pair him with Greyfell or a couple of bandit minions so the party can't simply gang him.

Tier 2Levels 5-10 · NATIVE
AC16HP19d8+38 (123) To-hit+7Save DC14

Open by closing on the back-line caster with Heir's Stride, then Multiattack to drop it; trigger Twin Blades to prone before the party can reposition. Save Reaping Sweep for when two or more PCs cluster around him, and burn Parry on the heaviest single blow. He shines as a skirmisher beside a bigger flagship threat, not alone.

Tier 3Levels 11-15 · GUIDELINE
AC18HP26d8+78 (195) To-hit+9Save DC16

Run him as the duelist captain of a warband: Heir's Stride into the priority caster, full Multiattack, Reaping Sweep when melee bunches up. Pair him with a bigger boss or a pack of minions so the action economy holds; on his own a tier-3 party will simply out-act a single swordsman.

Put Aragord on the table

Download the presupported STL and run the fight tonight — the model, and the encounter that comes with it.

Get the STL on MyMiniFactory →

Clay Cyanide Companion Rules v1

How a bound creature acts

Original Clay Cyanide material © Clay Cyanide LLC — explicitly not the non-SRD official sidekick rules.

Questions, Asked at the Table

What CR is Aragord?

His home tier is CR 6 (Tier 2, levels 5-10), a hard-hitting dual-wield skirmisher for a mid-level party. The record also gives Tier 1 (~CR 2) and Tier 3 (~CR 11) versions; the traits stay identical and only the AC, HP, to-hit, save DC, and damage scale between bands.

Can Aragord be a companion or ally?

Yes. He is built as an add-on hero, not a solo boss, so he slots naturally beside the party. Greyfell, the Faithful Hound is a ready-made bonded companion, and Aragord himself works well as a recruitable warden who fights at the party's flank against a bigger threat.

Is Aragord meant to fight the party alone?

No. He has no legendary actions and a 4-PC party will out-act a single swordsman. Run him with Greyfell, a small warband, or paired with a larger flagship boss; the Tier 3 version is explicitly framed as a warband captain, never a solo encounter.

Tell Us How It Ran

Played Aragord at your table? Log in with your Obsidian Tavern account to leave a balance note, a war story, or a file issue — the sharpest reports get the block revised.

Technical Specifications

Native Scale

32mm, 75mm

File Contents

STL, Pre-supported STL

Recommended Resin

Standard or ABS-like resin, 0.05mm layer height

Presupported

Yes — ready to print, optimized supports included