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Ardenia Nocturne — Fantasy Heroes & Champions STL miniature by Clay Cyanide

Ardenia Nocturne

Fantasy Heroes & Champions
Scale32mm, 75mm
FormatSTL, Pre-supported STL
PresupportedYes
Community1,120 views · 28 likes

Ardenia Nocturne — The Encounter

Horned Night-Seductress of the Cities of the Plain · a boss your table can run with almost no prep. SRD 5.1-compatible.

Who Is Ardenia Nocturne

When fire fell upon the twin cities of the plain, not every soul fled or burned. Some bargained. Ardenia was a temple-dancer of Sodom who traded her name for survival and woke beneath the ash as something other than human, horned and blue, her shadow grown a fan of luminous wings. The grimoires call her a night-seductress, kin to the Lamia and the screech-owl spirits of scripture who haunt desolate places and lure travelers from the road. She does not storm a hall; she is invited into it. Where she settles, lovers turn on each other, kings squander their treasuries on her favor, and whole households empty into the dark, smiling, following the slow beat of her wings. She remembers the smell of brimstone fondly. She has spent the centuries since perfecting the art of bringing it, in miniature, to one heart at a time.

Run Ardenia Nocturne in Sixty Seconds

Ardenia Nocturne

Medium fiend (devil), neutral evil

CR 6 · 2,300 XP · GUIDELINE
AC 16 (natural agility, gilded charms) HP 123 (13d8+65) Speed 30 ft., fly 50 ft. (hover)
STR12+1
DEX18+4
CON20+5
INT15+2
WIS14+2
CHA20+5
SavesDex +7, Con +8, Cha +8
SkillsDeception +8, Insight +5, Perception +5, Persuasion +8
Resistcold, fire; bludgeoning, piercing, and slashing from nonmagical attacks
Sensesdarkvision 120 ft., passive Perception 15
LanguagesAbyssal, Common, Infernal, telepathy 60 ft.

Magic Resistance. Ardenia has advantage on saving throws against spells and other magical effects.

Veil of Wings. Signature. Ardenia's iridescent fan of wings dazzles all who behold it. When a creature she can see starts its turn within 30 feet of her, she can force it to make a DC 15 Wisdom saving throw if she isn't incapacitated. On a failure, the creature is charmed until the start of its next turn, and while charmed it can't take reactions and has disadvantage on attack rolls against any creature other than Ardenia. A creature that succeeds is immune to this trait for 24 hours.

Actions

Multiattack. Ardenia makes two Charmed Claw attacks.

Charmed Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 16 (3d8 + 3) slashing damage, and the target must succeed on a DC 15 Constitution saving throw or take 7 (2d6) psychic damage as her touch drinks its will.

Beguiling Word (Recharge 5-6). Ardenia whispers a temptation only the targets can hear. Each creature of her choice within 30 feet that can hear her must make a DC 15 Wisdom saving throw. On a failure, a creature takes 22 (4d10) psychic damage and is charmed until the end of its next turn; on a success, it takes half damage and isn't charmed.

Bonus Actions & Reactions

Fleeting Step. Bonus Action. Ardenia can take the Disengage or Hide action.

Shielding Wing. Reaction, when Ardenia is hit by an attack: she folds a wing across herself, gaining a +3 bonus to AC against that attack, possibly causing it to miss.

A towering blue-skinned fiend crowned with twin horns, her body framed by an enormous fan of jewel-bright, gold-traced wings that spread like a peacock's threat-display. Gilded torcs and a wrapped sash mark her as a courtesan of ruined cities, her smile an open invitation and her claws an unspoken price.

Ardenia Nocturne, Bound

Companion · acts on your initiative

Bound · GUIDELINE
AC 13 HP 74 (scaled ×0.6) Speed 30 ft., fly 50 ft. (hover)
STR12+1
DEX18+4
CON20+5
INT15+2
WIS14+2
CHA20+5

Shared Thrall (signature). While within 30 feet of Ardenia, Ardenia Nocturne has advantage on saving throws against being charmed and frightened, and creatures charmed by Ardenia treat Ardenia Nocturne as an ally too.

Actions

Barbed Lash. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) slashing damage, and the target's speed is reduced by 10 feet until the start of Ardenia Nocturne's next turn.

Reactions

Covet. When a creature within 10 feet moves away from Ardenia, Ardenia Nocturne makes one Barbed Lash attack against it.

A lesser fiend tethered to Ardenia by an old debt, Ardenia Nocturne keeps the charmed from wandering off before its mistress has finished with them.

Guideline numbers — formula-tuned and read from the miniature's design, not yet table-proven. Tell us how it ran in the comments.

How It Fights — by Tier

Same creature, scaled threat. The traits never change; only the numbers move.

Tier 1Levels 1-4 · GUIDELINE
AC14HP8d8+24 (60) To-hit+4Save DC13

Open with Veil of Wings to charm the front-liner, then peel off with Fleeting Step so the party wastes a turn unable to reach her. If foes cluster, save Beguiling Word for the moment two or more are bunched. Pair her with a melee bruiser she can hide behind.

Tier 2Levels 5-10 · NATIVE
AC16HP13d8+65 (123) To-hit+7Save DC15

Turn one: Beguiling Word into the densest knot of PCs, then claw the highest-Charisma target so charms keep landing. Hover at 30 feet so Veil of Wings taxes the whole party every round; kill-priority is whoever can break charm (cleric/paladin). When bloodied, Fleeting Step + fly out of reach and let charmed PCs trade blows with each other.

Tier 3Levels 11-15 · GUIDELINE
AC18HP18d8+90 (171) To-hit+9Save DC17

She is a manipulator, not an anvil — pair her with a bigger threat or a lair full of charmed thralls so the party must fight through friends to reach her. Open Veil of Wings, lead with Beguiling Word, and let her hover above melee using Shielding Wing on the burst-damage rogue. Kill-priority for the DM's allies: protect her until the charm tax has done its work.

Put Ardenia Nocturne on the table

Download the presupported STL and run the fight tonight — the model, and the encounter that comes with it.

Get the STL on MyMiniFactory →

Clay Cyanide Companion Rules v1

How a bound creature acts

Original Clay Cyanide material © Clay Cyanide LLC — explicitly not the non-SRD official sidekick rules.

Questions, Asked at the Table

What CR is Ardenia Nocturne?

Her home stat block is CR 6 (2,300 XP), tuned for a tier-2 party of levels 5-10. The record also provides scaled tier-1 (~CR 2) and tier-3 (~CR 11) versions; the traits and actions stay identical and only the numbers move.

Can Ardenia Nocturne be a companion or ally?

As written she's an adversary, but a charisma-forward party could strike a bargain with her — she trades favors, not loyalty. The included companion, Vesper, Bound, is a lesser fiend tethered to her; you can repurpose Vesper as a PC's reluctant ally if the party severs Ardenia's hold on it.

Is Ardenia a solo boss?

No. She has no legendary actions and a single punishing reaction, so a four-PC party out-acts her in a one-on-one fight. Run her with minions, charmed thralls, or beside a heavier flagship threat — her job is to tax the party's action economy, not to soak a whole party's damage alone.

Tell Us How It Ran

Played Ardenia Nocturne at your table? Log in with your Obsidian Tavern account to leave a balance note, a war story, or a file issue — the sharpest reports get the block revised.

Technical Specifications

Native Scale

32mm, 75mm

File Contents

STL, Pre-supported STL

Recommended Resin

Standard or ABS-like resin, 0.05mm layer height

Presupported

Yes — ready to print, optimized supports included