Bung-go
Bung-go — The Encounter
Lion-Maned Roarer Whose Fury Was Remembered, Never Taught · a boss your table can run with almost no prep. SRD 5.1-compatible.
Who Is Bung-go
Among the Lyrians—beings born of sound rather than flesh, an emotional frequency made manifest—Bung-go is the low note that never fades. His fury was never taught; it was remembered, carried down through resonance from a first roar that the storm itself once answered. Where his kin speak in echoes and forgotten words, Bung-go speaks in thunder. The greataxe he bears is not forged but tuned: its glowing core sings on every swing, and when he plants his feet and bellows, the air shudders and the sky leans in to listen. Folk who have faced him say the sound arrives before the blade—a pressure in the chest, a ringing behind the eyes—and that the worst of him wakes only after he has been wounded, when the old remembered rage floods back and the bell-note in his axe rises to a scream. He guards the cradle-songs of his people, and those who would silence them learn that some frequencies cannot be quieted, only endured.
Run Bung-go in Sixty Seconds
- Open big. Lead with Reverberating Charge—move 15+ feet straight at the most fragile PC, hit for bonus thunder, and knock them prone before Multiattacking.
- Kill-priority. He hunts back-line casters and archers; a prone caster loses concentration and tempo. Point him at whoever is buffing the party.
- Save the Roar. Thunderous Roar (Recharge 5-6) is a 30-foot cone—do not waste it on one target. Wait until two or more PCs bunch, then deafen and burn them.
- When bloodied, he wakes. At half HP, Remembered Fury adds 2d6 thunder to every hit and grants Strength advantage. He gets MORE dangerous wounded—warn the party, then make them finish him.
- Three ways to run him: (1) line-breaker beside a boss, (2) raging duelist who punishes melee with Answering Echo, (3) paired with Gong-Di for a thunder-twin bruiser team.
Bung-go
Medium humanoid, chaotic neutral
CR 6 · 2,300 XP · GUIDELINERemembered Fury. Signature. Bung-go's rage is an inherited echo, not a choice. The first time he is reduced to half his hit points or fewer in a combat, he flies into a remembered fury until the end of the encounter: his melee attacks deal an extra 7 (2d6) thunder damage, and he has advantage on Strength checks and Strength saving throws.
Reverberating Charge. If Bung-go moves at least 15 feet straight toward a creature and hits it with a melee attack on the same turn, the target takes an extra 9 (2d8) thunder damage and must succeed on a DC 15 Strength saving throw or be knocked prone.
Actions
Multiattack. Bung-go makes two attacks with his resonant greataxe.
Resonant Greataxe. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (2d10 + 4) slashing damage plus 4 (1d8) thunder damage from the axe's humming core.
Thunderous Roar (Recharge 5-6). Bung-go looses a roar the storm answers. Each creature in a 30-foot cone must make a DC 15 Constitution saving throw, taking 28 (8d6) thunder damage on a failed save, or half as much on a success. A creature that fails is also deafened until the end of its next turn.
Bonus Actions & Reactions
Answering Echo. Reaction, when a creature Bung-go can see hits him with a melee attack: he answers in kind, making one greataxe attack against that creature.
A lion-maned brute of corded muscle and bared fangs, Bung-go hefts a double-bladed axe whose core glows storm-blue and hums like a struck bell. Bone charms rattle on his chest as he plants his feet to roar.
Bung-go, Bound
Companion · acts on your initiative
Bound · GUIDELINEStrikes Only When the Past Demands (signature). Once per turn, when an enemy within 10 feet of Bung-go hits an ally, Bung-go may use its reaction to strike that enemy with its hammer, dealing 9 (2d8) thunder damage.
Actions
Resonant Maul. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage plus 4 (1d8) thunder damage.
Reactions
Steadfast Toll. When an ally Bung-go can see within 30 feet fails a saving throw, Bung-go rings its hammer; the ally may reroll the save once.
Bung-go, the kin who strikes only when the past demands it, marches at Bung-go's side—a slower, steadier toll beneath the roarer's thunder.
Guideline numbers — formula-tuned and read from the miniature's design, not yet table-proven. Tell us how it ran in the comments.
How It Fights — by Tier
Same creature, scaled threat. The traits never change; only the numbers move.
Open with Reverberating Charge to knock the front-line prone, then hew with the greataxe. If foes cluster within 30 feet, save Thunderous Roar for the moment they bunch up. Pair him with a bigger threat or a pack of minions—he is a frightening bruiser, not the night's whole answer.
Charge the squishiest caster or archer, knock them prone with Reverberating Charge, then Multiattack. Hold Thunderous Roar until two or more PCs stand inside a 30-foot cone. When he drops to half HP, Remembered Fury triggers—lean into it and let Answering Echo punish every melee swing. Best fielded alongside a flagship boss or his kin Gong-Di.
Use him as the muscle in a lair fight or beside a bigger threat—he excels at breaking a line, not anchoring one alone. Charge to knock prone, Roar the cluster, and bait melee attackers into Answering Echo. Prioritize whoever is concentrating on a buff; once bloodied, Remembered Fury makes him a recurring wound the party must finish fast.
Put Bung-go on the table
Download the presupported STL and run the fight tonight — the model, and the encounter that comes with it.
Get the STL on MyMiniFactory →Clay Cyanide Companion Rules v1
How a bound creature acts
- A companion acts on its owner's initiative, immediately after the owner.
- It uses the Companion block above — roughly ×0.6 HP and damage, no recharge abilities, and at most one reaction trait.
- It moves freely; it takes its Action only while its owner is conscious.
- At 0 HP a companion is broken, not dead — restored on a long rest unless your table rules otherwise.
Original Clay Cyanide material © Clay Cyanide LLC — explicitly not the non-SRD official sidekick rules.
Questions, Asked at the Table
What CR is Bung-go?
Bung-go is built as a Challenge Rating 6 brute (2,300 XP) at his native Tier 2, tuned for parties of levels 5-10. The record also gives drop-in stat lines for Tier 1 (levels 1-4) and Tier 3 (levels 11-15) so you can scale him to your table without rebuilding the block.
Can Bung-go be a companion or ally?
Yes. He makes a thunderous frontline ally or hired muscle—a lion-maned brute who shatters enemy lines and punishes anyone who strikes him. As written he is an add-on rather than a solo boss, so he shines beside a flagship threat, a warband, or his kin Gong-Di. Drop his AC, HP, to-hit, and DC to the Tier line that matches your party.
What is a Lyrian, and is the thunder theme just flavor?
The Lyrians are beings born of sound rather than flesh—an emotional frequency made manifest. For Bung-go that is mechanical, not decoration: his greataxe hums thunder damage, his Reverberating Charge and Thunderous Roar deal thunder, and his Remembered Fury floods extra thunder into every strike once he is bloodied. Treat noise, resonance, and the answering storm as live tactics, not set dressing.
Tell Us How It Ran
This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at creativecommons.org/licenses/by/4.0/legalcode.
Clay Cyanide Miniatures is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This content is compatible with the fifth edition of the world's most popular fantasy roleplaying game. Companion rules, lore, names, and original mechanics © Clay Cyanide LLC.
Technical Specifications
32mm, 75mm
STL, Pre-supported STL
Standard or ABS-like resin, 0.05mm layer height
Yes — ready to print, optimized supports included
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