Catrine Cheetah Jons
Catrine Cheetah Jons — The Encounter
Cheetah-folk firebrand who runs down the fleeing · a boss your table can run with almost no prep. SRD 5.1-compatible.
Who Is Catrine Cheetah Jons
In the cat-ruled realm of Fehnaria, where the demi-feline gentry hold the high seats, Catrine Cheetah Jons keeps to the hunting roads rather than the marble halls. She is reckoned among the swiftest of the spotted clans, a runner who is upon you before the horn that warned of her has finished sounding. The torch she carries is no mere light: its fire is fed in shrine-flames sworn to the Spirit of Pride, and those she marks with it seldom outrun the burning. Soldiers of the Pangcat lancers speak of her as a closer of routs, the one sent to overtake the fled and the broken before they reach safe walls. She owes no banner her loyalty save the chase itself, taking coin from chieftain or mercenary guild alike. Where the lion-kings command, Catrine simply runs, and the running is the law she answers to.
Run Catrine Cheetah Jons in Sixty Seconds
- Hold your move. Catrine wants to start the fight off the board or far away — let her Cheetah's Burst close the gap so the entrance lands with advantage.
- Open with Pounce. Move 20+ ft. straight in, bonus-action warhammer, knock a target prone, then Multiattack the prone foe with hammer and flaming brand.
- Kill-priority: the runners. Fleeing, low-HP, or isolated foes are hers — she overtakes anything that tries to disengage and the brand sets the dying alight.
- When bloodied: she breaks contact, Dashes her full speed to cover, and lines up a fresh charging lane rather than trading blows.
- Three ways to run her: (1) pursuit assassin sent after stragglers, (2) flanking skirmisher beside a slow anchor, (3) huntmaster paired with Emberfang to trip-and-burn a single victim.
Catrine Cheetah Jons
Medium humanoid (catfolk), chaotic neutral
CR 2 · 450 XP · GUIDELINECheetah's Burst. On her turn, Catrine can move up to double her speed in a straight line. If she ends this movement adjacent to a creature, the first weapon attack she makes against it this turn has advantage. She can do this only on a turn she has not already used the Dash action.
Keen Smell. Catrine has advantage on Wisdom (Perception) checks that rely on smell, and she cannot be surprised while she can smell.
Actions
Multiattack. Catrine makes two attacks: one with her warhammer and one with her flaming brand.
Warhammer. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d8+3) bludgeoning damage.
Flaming Brand. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6+2) bludgeoning damage plus 4 (1d8) fire damage. A creature reduced to 0 hit points by this attack catches fire, taking 2 (1d4) fire damage at the start of each of its turns until it or an ally uses an action to douse the flames.
Bonus Actions & Reactions
Pounce (Bonus Action). If Catrine moves at least 20 feet straight toward a creature on her turn, she can make one warhammer attack as a bonus action; on a hit the target must succeed on a DC 12 Strength saving throw or be knocked prone.
A lean cheetah-woman caught mid-sprint, warhammer trailing behind and a brand of living fire thrust forward, every muscle wound to break into a killing run.
Catrine Cheetah Jons, Bound
Companion · acts on your initiative
Bound · GUIDELINEPack Runner (signature). Catrine Cheetah Jons can take the Dash or Disengage action as a bonus action on each of its turns.
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d6+3) piercing damage, and if Catrine is within 5 feet of the same target the bite deals an extra 3 (1d6) damage.
Reactions
Trip the Prey. When a creature within 5 feet of Catrine Cheetah Jons tries to move away, it must succeed on a DC 12 Dexterity saving throw or fall prone.
A half-tamed hunting cat that runs flank to Catrine, herding the quarry into the path of her brand.
Guideline numbers — formula-tuned and read from the miniature's design, not yet table-proven. Tell us how it ran in the comments.
How It Fights — by Tier
Same creature, scaled threat. The traits never change; only the numbers move.
Open with Cheetah's Burst to close from off-screen, then Pounce to knock the squishiest target prone before Multiattacking with hammer and brand. Kill-priority is fleeing or low-HP foes — she exists to run them down. Pair her with a slower bruiser or caster boss; she's the pursuit, not the wall.
Run her as an elite skirmisher beside heavier minions: burst in, Pounce a backliner prone, then full Multiattack with the burning brand to stack fire ticks. If bloodied she peels off, Dashes 60 ft. to safety, and re-enters the next round. Best paired with a stationary anchor so she can flank freely.
Field her as the fast-strike lieutenant of a larger threat or in her own lair of huntsfolk. She tags the party's mobile damage-dealer, knocks them prone, and burns them down while minions hold the line. Do not run her solo — without a bigger anchor a full party simply gangs her before she can capitalize on speed.
Put Catrine Cheetah Jons on the table
Download the presupported STL and run the fight tonight — the model, and the encounter that comes with it.
Get the STL on MyMiniFactory →Clay Cyanide Companion Rules v1
How a bound creature acts
- A companion acts on its owner's initiative, immediately after the owner.
- It uses the Companion block above — roughly ×0.6 HP and damage, no recharge abilities, and at most one reaction trait.
- It moves freely; it takes its Action only while its owner is conscious.
- At 0 HP a companion is broken, not dead — restored on a long rest unless your table rules otherwise.
Original Clay Cyanide material © Clay Cyanide LLC — explicitly not the non-SRD official sidekick rules.
Questions, Asked at the Table
What CR is Catrine Cheetah Jons?
Natively CR 2 (450 XP), a Tier 1 skirmisher. Scaled stat blocks are provided for Tier 2 (~CR 6) and Tier 3 (~CR 11) so she can ride alongside tougher encounters; the traits stay identical and only the numbers move.
Can Catrine be a companion or ally?
Yes. As a mercenary loyal only to the chase, she makes a natural hireling or guide for a party that needs something — or someone — run down. Emberfang, her hunting cat, is statted as a built-in companion if you want the pair to fight as a duo.
How do I keep her from being a one-trick charger?
Use terrain. Give her long open lanes to abuse Cheetah's Burst and Pounce, and pillars or rubble she can break line of sight behind when bloodied. Played as hit-and-run rather than stand-and-fight, her speed and the lingering fire of the brand carry far more menace than her modest hit points suggest.
Tell Us How It Ran
This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at creativecommons.org/licenses/by/4.0/legalcode.
Clay Cyanide Miniatures is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This content is compatible with the fifth edition of the world's most popular fantasy roleplaying game. Companion rules, lore, names, and original mechanics © Clay Cyanide LLC.
Technical Specifications
32mm, 75mm
STL, Pre-supported STL
Standard or ABS-like resin, 0.05mm layer height
Yes — ready to print, optimized supports included
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