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Gong-di — Fantasy Heroes & Champions STL miniature by Clay Cyanide

Gong-di

Fantasy Heroes & Champions
Scale32mm, 75mm
FormatSTL, Pre-supported STL
PresupportedYes
Community141 views · 6 likes

Gong-di — The Encounter

Golden-bearded brute who strikes only when the past demands it · a boss your table can run with almost no prep. SRD 5.1-compatible.

Who Is Gong-di

They say Gong-di was not taught his fury but recalled it, the way a struck bell recalls the hand. He is counted among the Lyrians, those said to be born of sound rather than flesh, fragments of a divine memory given a body of muscle and a voice of thunder. In quiet years he is harmless, a wanderer who carries his twin hammers like sleeping things. But he strikes only when the past demands it, and the past is patient. Witnesses tell of old wrongs left unavenged for a generation, then settled in a single roaring afternoon, the offender driven back step by ringing step until the debt was paid in full. The storm, the elders say, listens when he roars, for it too remembers what men prefer to forget. Bind him to a cause and you bind a grudge that does not tire; cross him, and learn that nothing is ever truly forgotten.

Run Gong-di in Sixty Seconds

Gong-di

Medium humanoid, chaotic neutral

CR 6 · 2,300 XP · GUIDELINE
AC 15 (fur, bracers, and battle-fury) HP 127 (15d8+60) Speed 40 ft.
STR20+5
DEX14+2
CON18+4
INT9-1
WIS13+1
CHA11+0
SavesStr +8, Con +7
SkillsAthletics +8, Intimidation +3
Resistbludgeoning, piercing, and slashing while raging
Sensespassive Perception 11
LanguagesCommon, one ancestral tongue

Reckless. At the start of his turn, Gong-di can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against him have advantage until the start of his next turn.

Remembered Fury. Signature. Gong-di strikes only when the past demands it. The first time each round that a creature within 30 ft. of him deals damage to Gong-di or to one of his allies, he gains advantage on the next melee attack he makes against that creature before the end of his next turn. While below half his hit points his hammers feel old wrongs anew: each of his melee hits deals an extra 4 (1d8) thunder damage.

Actions

Multiattack. Gong-di makes two Twin Hammer attacks.

Twin Hammer. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 5) bludgeoning damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be pushed 10 ft. away and knocked prone.

Echoing Roar (Recharge 5-6). Gong-di looses a roar that the storm itself listens to. Each creature within 15 ft. of him must make a DC 15 Constitution saving throw, taking 22 (4d10) thunder damage on a failed save and being deafened until the end of its next turn, or half as much damage on a success.

Bonus Actions & Reactions

Surge of Memory (Bonus Action). Gong-di moves up to half his speed toward a creature that has damaged him this turn without provoking opportunity attacks.

Stonewall (Reaction). When a creature Gong-di can see hits one of his allies within 5 ft. of him with an attack, Gong-di can interpose himself; he takes the attack's damage instead, reduced by 5 (1d8).

A stout, golden-maned brute hewn of muscle and grief, twin hammers raised, clad only in pelt and bracers. He does not pose; he remembers, and when memory turns to wrath the ground answers.

Gong-di, Bound

Companion · acts on your initiative

Bound · GUIDELINE
AC 13 HP 76 (scaled ×0.6) Speed 40 ft.
STR20+5
DEX14+2
CON18+4
INT9-1
WIS13+1
CHA11+0

Shared Memory (signature). While within 30 ft. of the creature it is bound to, Gong-di has advantage on attacks against any creature that damaged its bound ally this turn.

Actions

Hammer. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.

Reactions

Answering Strike. When its bound ally is hit by a melee attack within 5 ft., Gong-di makes one Hammer attack against the attacker.

A lesser fragment of the same first song, a thunder-touched warrior who fights wherever Gong-di's grudge points.

Guideline numbers — formula-tuned and read from the miniature's design, not yet table-proven. Tell us how it ran in the comments.

How It Fights — by Tier

Same creature, scaled threat. The traits never change; only the numbers move.

Tier 1Levels 1-4 · GUIDELINE
AC14HP8d8+16 (52) To-hit+4Save DC13

Open by charging the loudest front-liner and using Twin Hammer's shove to knock a key body prone. Lean on Remembered Fury: send him at whoever bloodied an ally. Pair him with a caster or archer who can punish the prone targets he leaves.

Tier 2Levels 5-10 · NATIVE
AC15HP15d8+60 (127) To-hit+8Save DC15

Open Reckless and Multiattack the squishiest reachable target to shove it prone. Hold Echoing Roar until two or more PCs cluster, then dump it. Kill-priority is the healer; use Surge of Memory to close gaps. He is a bruiser, not a boss, so pair him with a controller or a bigger flagship threat.

Tier 3Levels 11-15 · GUIDELINE
AC18HP20d8+120 (210) To-hit+9Save DC17

Run him as the muscle in a lair or warband, not alone, a 4-PC party will out-act a lone brute. Open Reckless, Roar a cluster, then Multiattack the prone. Have minions or a spellcaster ally lock down the targets he shoves so his Remembered Fury advantage keeps landing.

Put Gong-di on the table

Download the presupported STL and run the fight tonight — the model, and the encounter that comes with it.

Get the STL on MyMiniFactory →

Clay Cyanide Companion Rules v1

How a bound creature acts

Original Clay Cyanide material © Clay Cyanide LLC — explicitly not the non-SRD official sidekick rules.

Questions, Asked at the Table

What CR is Gong-di?

Natively CR 6 (Tier 2, levels 5-10): AC 15, 127 HP, +8 to hit, save DC 15. Scaled stat blocks for Tier 1 (~CR 2) and Tier 3 (~CR 11) are included, with identical traits and only the numbers shifted.

Can Gong-di be a companion or ally?

Yes. Bind his grudge to a cause and he becomes a loyal melee anchor who shields allies with Stonewall and avenges anyone who harms them. The included Echo-of-the-Roar profile is a lighter bound ally for parties who want the same fury at smaller scale.

Is Gong-di a solo boss?

No. He is a single-target melee bruiser with no legendary actions, so a four-PC party will out-act him. Run him as muscle alongside a controller, a spellcaster, or a true flagship boss, or in a lair with minions to keep his Remembered Fury advantage flowing.

Tell Us How It Ran

Played Gong-di at your table? Log in with your Obsidian Tavern account to leave a balance note, a war story, or a file issue — the sharpest reports get the block revised.

Technical Specifications

Native Scale

32mm, 75mm

File Contents

STL, Pre-supported STL

Recommended Resin

Standard or ABS-like resin, 0.05mm layer height

Presupported

Yes — ready to print, optimized supports included