Lysandra
Lysandra — The Encounter
Axe-Maiden of the Cities of the Plain · a boss your table can run with almost no prep. SRD 5.1-compatible.
Who Is Lysandra
Among the burning cities of the plain, where indulgence curdled into cruelty, Lysandra was raised up from the smoke as an executioner of broken oaths. The grimoires name her the Axe-Maiden: a devil sworn to no throne but to the slow ledger of sin, sent wherever a pact is betrayed or a covenant defiled. She does not bargain. She arrives at the appointed hour, names the debt aloud in a voice only the guilty hear, and answers it with the cleaving edge. Those who watched the cities fall say she walked the rubble afterward, harvesting the unrepentant one swing at a time, her hair-flame brightening with each. Scholars warn that to summon her is to invite an accounting of one's own soul, for she reads guilt as plainly as scripture and is not careful to spare the conjurer. Where she treads, ash follows.
Run Lysandra in Sixty Seconds
- Hold her on a leash until a PC drops below half HP, then Bloodhunter's Step straight into them. Cleaving Frenzy turns one kill into a free second swing, so she snowballs the moment the party gets sloppy.
- Open with Step + Multiattack on the lowest-HP target. The whole engine is finishing wounded PCs to trigger the bonus attack.
- Kill-priority is the healer or anyone already bloodied. Use Raking Talons to knock a hard target prone, then your second swing has advantage.
- When bloodied she fights harder, not smarter. Lean on Spite to punish every melee attacker who closes, and never retreat from a kill.
- Three ways to run her: the executioner (dive the backline, ignore tanks), the duelist (plant beside a boss and Spite anyone who flanks it), or the butcher (wade into a clump and chain Cleaving Frenzy across low-HP minions and PCs alike).
Lysandra
Medium fiend (devil), lawful evil
CR 6 · 2,300 XP · GUIDELINECleaving Frenzy. Signature. Whenever Lysandra reduces a creature to 0 hit points with a melee attack on her turn, she can immediately make one melee weapon attack as part of the same action. This can occur once per turn.
Magic Weapons. Lysandra's weapon attacks are magical.
Sinner's Resolve. Lysandra has advantage on saving throws against being frightened or charmed, and she cannot be turned.
Actions
Multiattack. Lysandra makes two attacks with her greataxe.
Greataxe. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 17 (2d12 + 4) slashing damage plus 7 (2d6) fire damage.
Raking Talons. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage, and the target must succeed on a DC 14 Strength saving throw or be knocked prone.
Bonus Actions & Reactions
Bloodhunter's Step (Bonus Action). Lysandra moves up to half her speed toward a creature she can see without provoking opportunity attacks.
Spite (Reaction). When a creature within 5 feet of Lysandra hits her with an attack, she makes one Raking Talons attack against that creature.
A lean she-devil with magenta hide, clawed digitigrade legs, and a crest of living flame for hair, Lysandra plants her feet wide and hefts a fire-veined greataxe taller than her torso. Her spiked breastplate is scarred from a hundred sackings.
Lysandra, Bound
Companion · acts on your initiative
Bound · GUIDELINEEmber Pact (signature). While within 30 feet of Lysandra, the Lysandra has advantage on saving throws, and the first creature it hits each turn takes an extra 3 (1d6) fire damage.
Actions
Searing Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) slashing damage plus 3 (1d6) fire damage.
Reactions
Cover the Maiden. When Lysandra is hit by a ranged attack, the Lysandra can leap into the path; it becomes the target and takes the damage instead.
A knee-high imp of smoldering coal that scampers at the Axe-Maiden's heels, snapping at anyone who would strike her from afar.
Guideline numbers — formula-tuned and read from the miniature's design, not yet table-proven. Tell us how it ran in the comments.
How It Fights — by Tier
Same creature, scaled threat. The traits never change; only the numbers move.
Open with Bloodhunter's Step into the squishiest backliner, then two greataxe swings. Cleaving Frenzy means a finished kill keeps her swinging, so spread your party so one dropped PC doesn't feed a chain. Pair her with a couple of cultists to soak the front line.
Open: Bloodhunter's Step + Multiattack on the lowest-HP target, banking on Cleaving Frenzy to roll into a second victim. Use Spite to punish whoever stands toe-to-toe with her. Kill-priority is the healer; if clustered, Raking Talons to knock a key target prone, then chop. Run her as the elite blade beside a bigger flagship boss or a knot of minions, never alone.
Lead with the Cinderling forward, then Step + Multiattack to start a Cleaving Frenzy chain through a clustered front line. Hold Spite for the heaviest melee striker. She is a finisher, not a controller, so pair her with a lair or a true centerpiece boss that locks down the party while she harvests the wounded.
Put Lysandra on the table
Download the presupported STL and run the fight tonight — the model, and the encounter that comes with it.
Get the STL on MyMiniFactory →Clay Cyanide Companion Rules v1
How a bound creature acts
- A companion acts on its owner's initiative, immediately after the owner.
- It uses the Companion block above — roughly ×0.6 HP and damage, no recharge abilities, and at most one reaction trait.
- It moves freely; it takes its Action only while its owner is conscious.
- At 0 HP a companion is broken, not dead — restored on a long rest unless your table rules otherwise.
Original Clay Cyanide material © Clay Cyanide LLC — explicitly not the non-SRD official sidekick rules.
Questions, Asked at the Table
What CR is Lysandra?
Her home build is CR 6 (2,300 XP), tuned for a party of levels 5-10. The record also gives a CR-2-ish Tier 1 version (levels 1-4) and a CR-11-ish Tier 3 version (levels 11-15); the traits stay identical and only the numbers move.
Can Lysandra be a companion or ally?
She is built as an adversary, but a lawful-evil party that strikes a binding pact could field her as a deadly mercenary blade. More naturally, the included Cinderling, Bound is the companion option: a small fire-imp ally that guards a chosen creature and adds fire damage to its strikes.
Is Lysandra meant to be fought alone?
No. She is an elite add-on, not a solo boss. With no legendary actions, a four-PC party out-acts her quickly, so deploy her beside a flagship threat, a lair, or a screen of minions where her Cleaving Frenzy can find wounded targets to chain through.
Tell Us How It Ran
This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at creativecommons.org/licenses/by/4.0/legalcode.
Clay Cyanide Miniatures is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This content is compatible with the fifth edition of the world's most popular fantasy roleplaying game. Companion rules, lore, names, and original mechanics © Clay Cyanide LLC.
Technical Specifications
32mm, 75mm
STL, Pre-supported STL
Standard or ABS-like resin, 0.05mm layer height
Yes — ready to print, optimized supports included
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