Narcissa Blisswind
Narcissa Blisswind — The Encounter
The Vitrine Witch of the Burning Cities · a boss your table can run with almost no prep. SRD 5.1-compatible.
Who Is Narcissa Blisswind
They name her among the survivors of the burning cities, the woman who walked out of the cinders with her hand turned to glass. Narcissa Blisswind was no penitent; where others fled the fire raining on Sodom and Gomorrah, she reached up and caught it, and what should have been ash crystallized in her grip into a lattice of cold blue brilliance. Now the heat of those vanished streets lives inverted in her palm, exhaled as splinters of killing frost. She covets beautiful things and breaks them so none other may keep them, scattering vitreous shards in her wake like a trail of frozen tears. Scholars of the Ars and the old testaments debate whether she is cursed, blessed, or simply unrepentant. She answers none of them. She walks the dead places with her cape pulled tight, her red eyes lit from within, and when she lifts that glittering hand the air itself begins to whiten and to weep.
Run Narcissa Blisswind in Sixty Seconds
- She is artillery, not a duelist — keep her 30-60 ft. back behind cover or bodies and open with a ray of frost or Glass Lance to slow the fastest PC before the gap closes.
- Kill-priority her mobility, not her HP — Shatterstep and misty step let her trade a hit to reposition 15 ft.; box her into a corner or grapple her or you will chase her all fight.
- Lead every round with control — sleet storm and ice storm punish a clumped party; drop them on the cluster, then Glass Lance the one trying to flee the zone.
- When bloodied — she stops trading and turtles: misty step to high ground or behind allies, shield up, and rain cold from max range until reinforced.
- Three ways to run her — (1) cold-blasting controller in an open ruin, (2) a duelist who blinks around a melee with Shatterstep, or (3) a lieutenant glued to a bigger boss, glassing whoever the party most needs alive.
Narcissa Blisswind
Medium humanoid (human), neutral evil
CR 6 · 2,300 XP · GUIDELINEVitrine Shard Hand. Narcissa's right hand is fused with a lattice of living blue crystal. The first time each turn she hits a creature with a melee or ranged spell attack, that creature is coated in razor glass: until the end of its next turn the first time it moves or stands up it takes 5 (2d4) slashing damage.
Spellcasting. Narcissa is a 9th-level spellcaster (spell save DC 15, +7 to hit with spell attacks). She knows: Cantrips: ray of frost, chill touch, minor illusion; 1st: mage armor, shield, magic missile; 2nd: misty step, shatter; 3rd: counterspell, sleet storm; 4th: ice storm.
Actions
Multiattack. Narcissa makes two Glass Lance attacks, or casts one spell and makes one Glass Lance attack.
Glass Lance. Ranged Spell Attack: +7 to hit, range 60 ft., one target. Hit: 18 (4d6+4) cold damage, and a crystal splinter lodges in the wound; the target's speed is reduced by 10 ft. until the end of its next turn.
Ray of Frost (Cantrip). Ranged Spell Attack: +7 to hit, range 60 ft., one target. Hit: 9 (2d8) cold damage, and the target's speed is reduced by 10 ft. until the start of Narcissa's next turn.
Bonus Actions & Reactions
Shatterstep (Reaction). When a creature Narcissa can see hits her with a melee attack, she bursts into glass and reforms up to 15 feet away. The triggering creature takes 7 (2d6) slashing damage, and the attack still resolves normally.
Glittering Lure (Bonus Action). Narcissa flares her crystal hand. One creature within 30 feet that can see her must succeed on a DC 15 Wisdom save or have disadvantage on the next attack roll it makes before the start of her next turn, dazzled by the light.
A bald, scarlet-eyed witch in blood-red wraps and a leather harness, one hand swallowed by a fan of jagged blue crystal she wields like a frozen flail. The cape snaps behind her as the glass on her arm hums with cold.
Narcissa Blisswind, Bound
Companion · acts on your initiative
Bound · GUIDELINEMirror Body (signature). The Narcissa Blisswind is a hovering swarm of animate blue glass. The first time each round a creature ends its turn within 5 feet of it, that creature takes 4 (1d8) cold damage from the abrading shards.
Actions
Splinter Volley. Ranged Spell Attack: +6 to hit, range 40 ft., one target. Hit: 11 (2d8+2) piercing damage.
Reactions
Caltrop Burst. When a creature it can see moves within 10 feet, the Narcissa Blisswind scatters glass underfoot. That creature must succeed on a DC 14 Dexterity save or have its speed halved until the end of its next turn.
A fist-sized constellation of Narcissa's loosed crystal, drifting at her shoulder and bleeding cold light, eager to fling itself at whatever she despises.
Guideline numbers — formula-tuned and read from the miniature's design, not yet table-proven. Tell us how it ran in the comments.
How It Fights — by Tier
Same creature, scaled threat. The traits never change; only the numbers move.
Open from range with Glass Lance and hang back behind a wall or ally. If a melee fighter closes, Shatterstep away and keep lobbing frost; her speed-slow stacks fast against low-level parties. Pair her with a brute or cultists so she is never the front line.
Open with sleet storm or ice storm on the clustered party, then alternate Glass Lance and ray of frost to pin runners in the difficult terrain. Hold counterspell and shield for the party's burst turn, and Shatterstep the instant a striker reaches her. Kill-priority her own escape: she trades hits to stay mobile, so cut off the 15-ft. blink lanes.
Run her as a lair-controlling lieutenant, never solo: she shapes the battlefield with sleet storm and ice storm while a heavier flagship threat anchors the fight. Open by glassing the party's healer, lean on Glittering Lure to blunt the strongest striker, and pair her with melee bruisers or the Shardling swarm so the party must split focus.
Put Narcissa Blisswind on the table
Download the presupported STL and run the fight tonight — the model, and the encounter that comes with it.
Get the STL on MyMiniFactory →Clay Cyanide Companion Rules v1
How a bound creature acts
- A companion acts on its owner's initiative, immediately after the owner.
- It uses the Companion block above — roughly ×0.6 HP and damage, no recharge abilities, and at most one reaction trait.
- It moves freely; it takes its Action only while its owner is conscious.
- At 0 HP a companion is broken, not dead — restored on a long rest unless your table rules otherwise.
Original Clay Cyanide material © Clay Cyanide LLC — explicitly not the non-SRD official sidekick rules.
Questions, Asked at the Table
What CR is Narcissa Blisswind?
Her home build is CR 6 (2,300 XP), tuned for a party of levels 5-10. The record also gives drop-in numbers for tiers 1-4 and 11-15 so you can scale her without rebuilding the block.
Can Narcissa Blisswind be a companion or ally?
Yes — she works as a self-interested patron or temporary ally, and the bound Shardling (AC 14, 66 HP) makes a ready summoned companion: a glass swarm that scatters caltrop shards and flings splinter volleys at whatever she points it toward.
Is she a solo boss?
No. She is a glass-cannon controller built as an add-on. With only one reaction and no legendary actions a four-PC party out-acts her, so pair her with a flagship threat, minions, or a lair to make her dangerous.
Tell Us How It Ran
This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at creativecommons.org/licenses/by/4.0/legalcode.
Clay Cyanide Miniatures is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This content is compatible with the fifth edition of the world's most popular fantasy roleplaying game. Companion rules, lore, names, and original mechanics © Clay Cyanide LLC.
Technical Specifications
32mm, 75mm
STL, Pre-supported STL
Standard or ABS-like resin, 0.05mm layer height
Yes — ready to print, optimized supports included
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