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Shadowbane — Fantasy Heroes & Champions STL miniature by Clay Cyanide

Shadowbane

Fantasy Heroes & Champions
Scale32mm, 75mm
FormatSTL, Pre-supported STL
PresupportedYes
Community570 views · 20 likes

Shadowbane — The Encounter

Skull-faced hexer of the gallows, who curses by lantern-light · a boss your table can run with almost no prep. SRD 5.1-compatible.

Who Is Shadowbane

They hanged the conjurer called Shadowbane at the autumn crossroads, and the rope did its work, yet by the next hallowed night he walked again beneath the same wide hat that had shadowed the noose. The grimoires hold that a hexer who dies with a curse unspoken returns to finish it, bound to no breath and beholden to no grave. His ringed staff is no priest's crook but a focus for the gallows-light, that guttering flame seen above the bodies of the unburied; with it he marks the dying so that their last spark turns against the living around them. He is courteous in the old fashion, bowing and offering an open hand, for the syndicate of jacks that keeps him taught him that a smile loosens a throat better than a blade. Salt at the threshold and a lantern kept burning hold him at bay a while, but he is patient, and the night is long.

Run Shadowbane in Sixty Seconds

Shadowbane

Medium undead, neutral evil

CR 6 · 2,300 XP · GUIDELINE
AC 15 (weathered coat, deathly poise) HP 110 (17d8+34) Speed 30 ft.
STR11+0
DEX16+3
CON14+2
INT17+3
WIS14+2
CHA18+4
SavesINT +6, CHA +7
SkillsArcana +6, Deception +7, Stealth +6
Resistcold, necrotic; bludgeoning, piercing, and slashing from nonmagical attacks
Immpoison; frightened, poisoned
Sensesdarkvision 60 ft., passive Perception 12
LanguagesCommon plus any two languages

Turn Resistance. Shadowbane has advantage on saving throws against any effect that turns undead.

Hexstaff Focus. Signature. While Shadowbane holds its ringed staff, any creature reduced to 0 hit points by its spells or the staff is marked with a guttering hex-light. At the start of Shadowbane's next turn, each other creature within 10 feet of a marked target takes 9 (2d8) necrotic damage as the light bursts.

Actions

Multiattack. Shadowbane casts a cantrip or a spell, then makes one Hexstaff attack.

Hexstaff. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 14 (3d6 + 4) necrotic damage.

Withering Bolt (Cantrip). Ranged Spell Attack: +6 to hit, range 120 ft., one target. Hit: 18 (4d8) necrotic damage, and the target can't regain hit points until the start of Shadowbane's next turn.

Gallows Curse (Recharge 5-6). Shadowbane points at one creature it can see within 60 feet. The target must make a DC 15 Wisdom saving throw, taking 27 (6d8) psychic damage and being frightened until the end of its next turn on a failure, or half as much damage and not frightened on a success.

Bonus Actions & Reactions

Step Through Shadow. As a bonus action, Shadowbane teleports up to 30 feet to an unoccupied space it can see that is in dim light or darkness.

Hexed Retort. When a creature within 60 feet hits Shadowbane with an attack, Shadowbane can use its reaction to impose disadvantage on that creature's next attack roll before the start of its next turn.

A grinning skull peers from beneath a broad witch-hat as the hexer extends one gloved hand in cruel welcome, the other gripping a ringed staff whose prismed orb leaks cold light across the pumpkin-strewn ground.

Shadowbane, Bound

Companion · acts on your initiative

Bound · GUIDELINE
AC 13 HP 66 (scaled ×0.6) Speed 30 ft.
STR11+0
DEX16+3
CON14+2
INT17+3
WIS14+2
CHA18+4

Hex-Lantern (signature). Shadowbane sheds dim light in a 20-foot radius. A creature that starts its turn in this light and is below half its hit point maximum has disadvantage on its next saving throw against being frightened.

Actions

Cold Flame. Ranged Spell Attack: +5 to hit, range 60 ft., one target. Hit: 13 (3d6 + 3) necrotic damage.

Reactions

Flicker Out. When Shadowbane is hit by an attack, it can use its reaction to halve the damage and teleport 15 feet.

A drifting wisp of cold blue flame torn from the lantern of an unburied gibbet, it follows the hexer like a faithful, hungering hound.

Guideline numbers — formula-tuned and read from the miniature's design, not yet table-proven. Tell us how it ran in the comments.

How It Fights — by Tier

Same creature, scaled threat. The traits never change; only the numbers move.

Tier 1Levels 1-4 · GUIDELINE
AC14HP8d8+16 (52) To-hit+4Save DC13

Open from 120 ft. with Withering Bolt on the party's healer, then Step Through Shadow into cover. Use Gallows Curse the moment two or more PCs cluster. Pair it with skeleton minions; it is a back-line tormentor, not a duelist.

Tier 2Levels 5-10 · NATIVE
AC15HP17d8+34 (110) To-hit+6Save DC15

Open on the best healer with Withering Bolt to lock out healing, then teleport behind terrain each round so melee never lands twice. Kill-priority is whoever the party leans on for support; finish them with Hexstaff so Hexstaff Focus bursts on the cluster. Run it beside a melee flagship or a pack of undead so the party can't simply rush it.

Tier 3Levels 11-15 · GUIDELINE
AC18HP23d8+92 (196) To-hit+8Save DC17

Hold Gallows Curse until the party bunches, then drop frightened on the front line and Withering Bolt the healer. Step Through Shadow keeps it untouchable; Hexed Retort blunts your hardest hitter. Use it as the lair's hexer paired with a bigger threat or a swarm of bound dead, never as the sole boss.

Put Shadowbane on the table

Download the presupported STL and run the fight tonight — the model, and the encounter that comes with it.

Get the STL on MyMiniFactory →

Clay Cyanide Companion Rules v1

How a bound creature acts

Original Clay Cyanide material © Clay Cyanide LLC — explicitly not the non-SRD official sidekick rules.

Questions, Asked at the Table

What CR is Shadowbane?

Shadowbane is built as a CR 6 (2,300 XP) undead spellcaster at its native Tier 2. The record also provides scaled Tier 1 (~CR 2) and Tier 3 (~CR 11) statlines so you can drop it into a level 1-4 or 11-15 party without rebuilding it.

Can Shadowbane be a companion or ally?

As written Shadowbane is an adversary, but its bound wisp Gallows-Light is a ready-made companion (AC 13, 66 HP) that hexes and lights the field. A neutral-leaning party could parley with the hexer if they help him complete an unfinished curse.

Is Shadowbane a solo boss?

No. Shadowbane is an add-on caster with no legendary actions, so a four-PC party will out-act it on its own. Pair it with a melee flagship, undead minions, or a lair to give it the breathing room its hexes need.

Tell Us How It Ran

Played Shadowbane at your table? Log in with your Obsidian Tavern account to leave a balance note, a war story, or a file issue — the sharpest reports get the block revised.

Technical Specifications

Native Scale

32mm, 75mm

File Contents

STL, Pre-supported STL

Recommended Resin

Standard or ABS-like resin, 0.05mm layer height

Presupported

Yes — ready to print, optimized supports included