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Home Catalog Fantasy Heroes & Champions Shero Beastmaster
Shero Beastmaster — Fantasy Heroes & Champions STL miniature by Clay Cyanide

Shero Beastmaster

Fantasy Heroes & Champions
Scale32mm, 75mm
FormatSTL, Pre-supported STL
PresupportedYes
Community2,067 views · 20 likes

Shero Beastmaster — The Encounter

Scaled warden who breaks wild drakes to the lance · a boss your table can run with almost no prep. SRD 5.1-compatible.

Who Is Shero Beastmaster

They are not born in the saddle but broken to it, the beast-wardens of the Dragonblood highlands, who go up alone into the spires where drakes nest and come down weeks later astride a tamed terror. Shero is reckoned the foremost of these, scale-skinned from a lineage that drank too deeply of dragon-marrow, fluent in the snarls and clickings the lesser drakes use among themselves. The lance she carries is barbed by design: a thing meant to hold, not merely to pierce, so that a fleeing rider or a charging beast is dragged down and pinned. War-leaders of the clans court her, for a single drake-rider can turn a flank that ten foot soldiers cannot. Yet she keeps no master long. When the fighting is done she rides back to the high crags, the drake beneath her, and the wardens say she answers only to the old pact between her blood and the beasts.

Run Shero Beastmaster in Sixty Seconds

Shero Beastmaster

Medium humanoid (reptilian), neutral

CR 6 · 2,300 XP · GUIDELINE
AC 16 (scale mail and hide) HP 123 (13d8+65) Speed 30 ft.
STR17+3
DEX16+3
CON16+3
INT11+0
WIS16+3
CHA13+1
SavesDex +6, Wis +6
SkillsAnimal Handling +6, Perception +6, Survival +6
Sensespassive Perception 16
LanguagesCommon, Draconic

Bonded Drake. The beastmaster fights from the back of a trained drake (see the bound companion). While mounted, the beastmaster cannot be knocked prone and gains a +30 ft. effective move when the drake acts. If the drake is reduced to 0 hit points, the beastmaster is dismounted but suffers no fall damage.

Lance Charge. Signature. If the beastmaster (or its mount) moves at least 20 feet straight toward a target before a spear attack, that attack deals an extra 9 (2d8) piercing damage, and a Large or smaller target must succeed on a DC 14 Strength saving throw or be knocked prone.

Beast Speech. The beastmaster can communicate simple ideas to beasts and dragons of CR 2 or lower; such creatures will not willingly attack it unless magically compelled or attacked first.

Actions

Multiattack. The beastmaster makes two attacks with its barbed spear.

Barbed Spear. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 14 (3d6 + 3) piercing damage. On a hit, the beastmaster can choose to leave a barb embedded; while embedded the target's speed is reduced by 10 feet until it or an ally uses an action to pull the barb free (1d6 piercing damage).

Hurled Spear. Ranged Weapon Attack: +6 to hit, range 30/120 ft., one target. Hit: 13 (3d6 + 3) piercing damage.

Bonus Actions & Reactions

Goad the Drake. Bonus Action. The beastmaster commands its bonded drake to take the Attack, Dash, or Disengage action.

Wheeling Guard. Reaction, when a creature it can see ends its move within 10 feet: the beastmaster makes one barbed spear attack against that creature.

A scaled warrior in banded mail rears atop a barbed drake, banner-spear and sheathed sword raised, the beast's jaws snapping at any who close on its master. Where Shero rides, the wild things of the highlands answer.

Shero Beastmaster, Bound

Companion · acts on your initiative

Bound · GUIDELINE
AC 15 HP 73 (scaled ×0.6) Speed 30 ft.
STR17+3
DEX16+3
CON16+3
INT11+0
WIS16+3
CHA13+1

Pounce (signature). If the drake moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If prone, the drake can make one bite attack against it as a bonus action.

Actions

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) piercing damage.

Reactions

Snapping Defense. When a creature within 5 feet hits the drake's rider with an attack, the drake makes one claw attack (+6 to hit, 9 (2d6 + 3) slashing) against that creature.

A barb-tailed highland drake, jaws agape, that knows its rider's knees better than any rein.

Guideline numbers — formula-tuned and read from the miniature's design, not yet table-proven. Tell us how it ran in the comments.

How It Fights — by Tier

Same creature, scaled threat. The traits never change; only the numbers move.

Tier 1Levels 1-4 · GUIDELINE
AC14HP45 (7d8+14) To-hit+4Save DC12

Open by charging the squishiest backliner so Lance Charge knocks it prone, then have the drake Pounce to keep it down. Kill-priority is the party's healer. Pair Shero with a flagship boss or a unit of foot soldiers so her mobility flanks while the heavy threat anchors the line.

Tier 2Levels 5-10 · NATIVE
AC16HP123 (13d8+65) To-hit+6Save DC14

Open with a 20-ft. charge for Lance Charge plus the drake's Pounce to prone-lock one target, then Goad the Drake (bonus) so it bites the prone victim. Use Wheeling Guard to punish anyone who closes; never sit still. Kill-priority is the enemy caster. She is a flanking add-on, not a centerpiece, so run her alongside a bigger threat or a warband and let her harry the edges.

Tier 3Levels 11-15 · GUIDELINE
AC18HP189 (18d8+108) To-hit+8Save DC16

Charge, prone the priority target, and embed barbs to glue it in place while the drake savages it. Cycle Goad the Drake and Wheeling Guard every round so the action economy stays hostile. Kill-priority remains the caster; pair her with a lair or a flagship dragon-rider boss so the party can't ignore the harrier without bleeding.

Put Shero Beastmaster on the table

Download the presupported STL and run the fight tonight — the model, and the encounter that comes with it.

Get the STL on MyMiniFactory →

Clay Cyanide Companion Rules v1

How a bound creature acts

Original Clay Cyanide material © Clay Cyanide LLC — explicitly not the non-SRD official sidekick rules.

Questions, Asked at the Table

What CR is Shero Beastmaster?

Her home stat block is CR 6 (2,300 XP), tuned for a tier-2 party of levels 5-10. Scale the AC, HP, to-hit, and save DC to the tier-1 or tier-3 column on her sheet to drop her into a different party; the traits and tactics never change.

Can Shero Beastmaster be a companion or ally?

Yes. As a beast-warden she has no fixed loyalty and will ride for any war-leader she respects, making her a natural ally NPC, a mounted hireling, or a player's bonded-drake mentor. Her Bonded Drake travels with her as a built-in companion creature.

Is she a solo boss?

No. Shero is a flanking add-on with strong mobility but no legendary actions, so a four-player party will out-act her if she fights alone. Pair her with a flagship boss, a lair, or a warband of foot soldiers and let her harry the flanks.

Tell Us How It Ran

Played Shero Beastmaster at your table? Log in with your Obsidian Tavern account to leave a balance note, a war story, or a file issue — the sharpest reports get the block revised.

Technical Specifications

Native Scale

32mm, 75mm

File Contents

STL, Pre-supported STL

Recommended Resin

Standard or ABS-like resin, 0.05mm layer height

Presupported

Yes — ready to print, optimized supports included