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Vandalf — Fantasy Heroes & Champions STL miniature by Clay Cyanide

Vandalf

Fantasy Heroes & Champions
Scale32mm, 75mm
FormatSTL, Pre-supported STL
PresupportedYes
Community976 views · 29 likes

Vandalf — The Encounter

The Grey Wanderer, sage-mage of staff and steel · a boss your table can run with almost no prep. SRD 5.1-compatible.

Who Is Vandalf

Folk of the high roads call him only the Grey Wanderer, for he keeps no hall and claims no crown. He comes at need, leaning on a staff of plain ash crowned with a crystal that drinks the dawn, and departs before the thanks are spoken. The grimoires that remember him agree on little save this: he is older than he looks, and he looks ancient. Some name him a sage schooled in the first lore of fire and word; others swear he is a guardian spirit wearing a wanderer's flesh, sent to kindle courage where it has guttered out. He carries a sword though he names himself no warrior, and he draws it rarely, but when he does the steel takes a light from the staff and the shadows recoil. Eagles answer his call. The proud he humbles, the despairing he lifts, and the dark thing in the deep he will face alone if none else dare.

Run Vandalf in Sixty Seconds

Vandalf

Medium humanoid (human, wizard), lawful good

CR 6 · 2,300 XP · GUIDELINE
AC 15 (mage armor + travelling robes) HP 110 (20d8+20) Speed 30 ft.
STR12+1
DEX14+2
CON13+1
INT18+4
WIS16+3
CHA16+3
SavesINT +7, WIS +6
SkillsArcana +7, History +7, Insight +6, Perception +6
Sensespassive Perception 16
LanguagesCommon plus four other languages, can speak with eagles

Spellcasting. Vandalf is an 11th-level spellcaster (Intelligence, save DC 15, +7 to hit with spell attacks). He has the following wizard spells prepared: Cantrips: fire bolt, light, mage hand, prestidigitation. 1st (4 slots): mage armor, magic missile, shield. 2nd (3 slots): misty step, scorching ray. 3rd (3 slots): counterspell, fireball, lightning bolt. 4th (3 slots): banishment, ice storm. 5th (1 slot): hold monster.

Kindled Crystal. The blue crystal crowning Vandalf's staff burns with a steady light. As a bonus action he can sheathe everything within 30 feet of him in bright light, ending magical darkness in the area and granting himself and allies advantage on the next saving throw they make against being frightened before the start of his next turn.

Actions

Multiattack. Vandalf makes one Longsword attack and casts one cantrip, or casts one spell.

Longsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d8+4) slashing damage, or 9 (1d10+4) slashing damage if used with two hands, plus 7 (2d6) radiant damage as the blade flares with kindled light.

Staff Strike. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d6+2) bludgeoning damage, and the target must succeed on a DC 15 Constitution saving throw or be knocked prone as the crystal cracks the earth at its feet.

Bonus Actions & Reactions

Steadfast Counsel (Reaction). When an ally Vandalf can see within 30 feet fails a saving throw, he can call out a warning, letting that ally reroll the save. He must finish a short or long rest before using this trait again.

A grey-robed elder strides forward, staff raised high with its sapphire crystal ablaze, a long sword bright in his off hand. His weathered face and storm-coloured beard belong to a wanderer who has crossed every road and outlived every empire.

Vandalf, Bound

Companion · acts on your initiative

Bound · GUIDELINE
AC 13 HP 66 (scaled ×0.6) Speed 30 ft.
STR12+1
DEX14+2
CON13+1
INT18+4
WIS16+3
CHA16+3

Keen Sight (signature). Vandalf the great eagle has advantage on Wisdom (Perception) checks that rely on sight and cannot be surprised while it can see.

Actions

Talons. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (2d6+5) slashing damage, and a Medium or smaller target must succeed on a DC 14 Strength saving throw or be knocked prone.

Reactions

Sweeping Rescue. When an ally within 5 feet of Vandalf is hit by an attack, the eagle may dive between them, taking half the damage itself and lifting the ally up to 10 feet to a safe space it can reach.

A vast tawny eagle that answers the wanderer's whistle, plucking the fallen from doom and bearing them above the storm.

Guideline numbers — formula-tuned and read from the miniature's design, not yet table-proven. Tell us how it ran in the comments.

How It Fights — by Tier

Same creature, scaled threat. The traits never change; only the numbers move.

Tier 1Levels 1-4 · GUIDELINE
AC14HP9d8+9 (49) To-hit+4Save DC13

Open at range with fire bolt and a single scorching ray, holding shield for the first big hit. If foes cluster, drop a small fireball and step away with misty step. Run him beside a frontline fighter or a beast so he can play support, not solo.

Tier 2Levels 5-10 · NATIVE
AC15HP20d8+20 (110) To-hit+7Save DC15

Open with fireball or lightning bolt into the tightest knot, then alternate Longsword and cantrip each round so he never wastes an action. Hold counterspell and shield in reserve, and save Steadfast Counsel to rescue an ally's failed save at the worst moment. Kill-priority is the casters near him; pair him with melee minions or a bigger threat so the party cannot simply rush him.

Tier 3Levels 11-15 · GUIDELINE
AC17HP26d8+78 (195) To-hit+9Save DC17

Lead with ice storm or a maximized fireball, then lock the deadliest PC with hold monster and carve them with the radiant Longsword. Use Kindled Crystal to blunt frighten effects from his lair-mates and counterspell the party's answer. He shines as the lore-keeper at a bigger villain's side or with a lair full of minions, not as the lone capstone.

Put Vandalf on the table

Download the presupported STL and run the fight tonight — the model, and the encounter that comes with it.

Get the STL on MyMiniFactory →

Clay Cyanide Companion Rules v1

How a bound creature acts

Original Clay Cyanide material © Clay Cyanide LLC — explicitly not the non-SRD official sidekick rules.

Questions, Asked at the Table

What CR is Vandalf?

Natively CR 6 (2,300 XP), a Tier 2 challenge for a 5th-10th level party. The record also gives drop-in Tier 1 (CR ~2) and Tier 3 (CR ~11) stat lines so you can field him against any table without rebuilding him.

Can Vandalf be a companion or ally?

Yes. He is built as a wandering sage who joins a party at need rather than a boss, so he reads beautifully as a guide or temporary ally. Steadfast Counsel lets him rescue a hero's failed save, and his bound great eagle Skyclaw can scout, ferry the fallen, and shield the front line.

Is he meant to be fought alone?

No. He has no legendary actions, so a four-PC party out-acts him in a one-on-one. Field him with melee minions, in a defended lair, or at the side of a bigger villain, where his control spells and counterspell punish a party that ignores him.

Tell Us How It Ran

Played Vandalf at your table? Log in with your Obsidian Tavern account to leave a balance note, a war story, or a file issue — the sharpest reports get the block revised.

Technical Specifications

Native Scale

32mm, 75mm

File Contents

STL, Pre-supported STL

Recommended Resin

Standard or ABS-like resin, 0.05mm layer height

Presupported

Yes — ready to print, optimized supports included