Succubus
Succubus — The Encounter
Night-hag of folklore who drains the dreaming with a kiss · a boss your table can run with almost no prep. SRD 5.1-compatible.
Who Is Succubus
The grimoires name her among the night-spirits who come to sleepers in the dark hours, and the old confessors warn that her sweetness is a snare baited with a soul. She does not break a fortress wall; she walks through its open gate, having first made a friend of the gatekeeper. By day she wears a borrowed face — a lost lover, a trusted captain, a child at the door — and by night she sheds it for horns and leathery wings. Her kiss is the heart of the legend: it draws the warmth and the years out of a victim a little at a time, so that the doomed believe themselves merely tired, merely dreaming, until nothing of them remains. Those she favors she keeps as devoted servants, fighting and dying gladly at her word. The serrated blade she carries is almost an afterthought — a courtesy for those too stubborn to be loved to death.
Run Succubus in Sixty Seconds
- She is a manipulator, not a tank — open by Charming the biggest melee threat so the party's own damage turns inward, then stay airborne.
- Kill-priority is the support — once a frontliner is charmed, Multiattack the healer or controller before they can break the spell.
- Draining Kiss is the win condition — kiss a charmed or willing thrall to lower their HP max and heal yourself; it can outright kill a softened target.
- When bloodied, she leaves — fly out of reach on her 60 ft. wings and return later wearing a stolen face via Shapechanger.
- Three ways to run her — (1) seduction infiltrator who is 'a trusted ally' until the trap springs, (2) skirmishing lieutenant beside a vampire or cult boss, (3) recurring nemesis who is never quite killed and always comes back.
Succubus
Medium fiend (shapechanger), neutral evil
CR 6 · 2,300 XP · GUIDELINETelepathic Bond. While the succubus is within 1 mile of a creature it has charmed, it can communicate telepathically with that creature regardless of distance.
Shapechanger. The succubus can use a bonus action to polymorph into a Small or Medium humanoid, or back into its true winged form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.
Draining Kiss. Signature. The succubus kisses a creature charmed by it or a willing creature. The target must make a Constitution saving throw against the save DC for this tier, taking psychic damage equal to the tier's per-round damage on a failure, or half as much on a success. The target's hit point maximum is reduced by an amount equal to the damage taken, and the succubus regains hit points equal to that reduction. This reduction lasts until the target finishes a long rest. The target dies if its hit point maximum drops to 0.
Actions
Multiattack. The succubus makes two attacks with its serrated blade, or uses Charm and makes one blade attack.
Serrated Blade. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 18 (3d8+4) slashing damage, and the target can't regain hit points until the start of the succubus's next turn.
Charm. One humanoid the succubus can see within 30 feet of it must succeed on a Wisdom saving throw against the tier save DC or be magically charmed for 1 day. The charmed target obeys the succubus's verbal or telepathic commands. If the target suffers any harm or receives a suicidal command, it can repeat the saving throw, ending the effect on a success. If a target's saving throw is successful, or the effect ends for it, the target is immune to this succubus's Charm for the next 24 hours. The succubus can have only one target charmed at a time.
Bonus Actions & Reactions
Beguiling Gaze (Reaction). When a creature the succubus can see within 30 feet attacks a creature charmed by it, the succubus locks eyes with the attacker; that attacker must succeed on a Wisdom save against the tier save DC or have disadvantage on the attack roll.
Bat-winged and horned, she stands mid-stride with a jagged serrated blade trailing low and her free hand open in invitation — half a caress, half a killing stroke.
Succubus, Bound
Companion · acts on your initiative
Bound · GUIDELINEDevoted (signature). While within 60 feet of the one who charmed it, the thrall has advantage on saving throws against being frightened and will interpose itself between her and harm.
Actions
Charmed Blade. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6+4) slashing damage.
Reactions
Take the Blow. When the charmer would take damage from an attack within 5 feet, the thrall may swap places and take the damage instead.
A glassy-eyed soldier or courtier who no longer remembers being anyone but hers, and would not wish to.
Guideline numbers — formula-tuned and read from the miniature's design, not yet table-proven. Tell us how it ran in the comments.
How It Fights — by Tier
Same creature, scaled threat. The traits never change; only the numbers move.
Open with Charm on the party's heaviest hitter, then back off and let the blade clean up stragglers. If clustered, she stays airborne and picks off the lowest-HP caster. Pair her with a bigger threat — she is a face and a manipulator, not a frontline brawler.
Turn 1: Charm the tank, then Multiattack the party's healer. Use Beguiling Gaze to protect your charmed thrall so the party must spend actions freeing their own friend. Kill-priority is the cleric; flee on wings when bloodied and return on her terms. Best run alongside a vampire host or cult leader as the seductive lieutenant.
She fights with minions and a lair: Charm one PC every round if freed, then Draining Kiss the charmed thrall between rounds to top herself off. Keep her flying above difficult terrain so melee can't pin her. Pair her with a stronger fiend or undead lord as the manipulator who softens the party before the real boss lands.
Put Succubus on the table
Download the presupported STL and run the fight tonight — the model, and the encounter that comes with it.
Get the STL on MyMiniFactory →Clay Cyanide Companion Rules v1
How a bound creature acts
- A companion acts on its owner's initiative, immediately after the owner.
- It uses the Companion block above — roughly ×0.6 HP and damage, no recharge abilities, and at most one reaction trait.
- It moves freely; it takes its Action only while its owner is conscious.
- At 0 HP a companion is broken, not dead — restored on a long rest unless your table rules otherwise.
Original Clay Cyanide material © Clay Cyanide LLC — explicitly not the non-SRD official sidekick rules.
Questions, Asked at the Table
What CR is Succubus?
Her home build is CR 6 (2,300 XP) — a Tier 2 threat for a party of levels 5-10. The record also gives drop-in Tier 1 (CR ~2) and Tier 3 (CR ~11) numbers; traits and actions stay identical, only AC, HP, to-hit, save DC, and damage shift between bands.
Can Succubus be a companion or ally?
Not as a player ally — she is neutral evil and her Charm makes her a faithless 'friend.' But she comes with a Thrall, Beguiled companion (AC 14, 72 HP) representing a charmed mortal who fights and dies for her, and as an NPC she makes an excellent treacherous patron or double-agent.
Is she solo boss material?
No — she has no legendary actions, so a four-PC party out-acts her in a straight fight. Run her as a lieutenant or infiltrator beside a heavier threat (a vampire host fits the Castle of Dracula set), or as a recurring nemesis who slips away on her wings before the killing blow lands.
Tell Us How It Ran
This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at creativecommons.org/licenses/by/4.0/legalcode.
Clay Cyanide Miniatures is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This content is compatible with the fifth edition of the world's most popular fantasy roleplaying game. Companion rules, lore, names, and original mechanics © Clay Cyanide LLC.
The Legend
In Your Campaign
Encounter Design: Succubus works as a mid-to-high tier encounter that rewards tactical thinking. Place it in terrain that plays to its strengths — restricted sightlines, difficult ground, or vertical elements that force the party to adapt.
Campaign Hooks: A bounty that experienced adventurers refuse. Territorial expansion forcing Succubus into populated areas. A wizard who thinks they can control it. They can't.
Technical Specifications
32mm, 75mm
STL, Pre-supported STL
Standard or ABS-like resin, 0.05mm layer height
Yes — ready to print, optimized supports included
Frequently Asked Questions
What scale is the Succubus miniature available in?
Succubus is available in 32mm (tabletop standard) and 75mm (display/collector scale). Both scale files are included with presupported and unsupported STL options.
Is the Succubus STL file presupported?
Yes. Every Clay Cyanide miniature includes presupported STL files optimized for resin printing at 0.05mm layer height, plus unsupported files for custom support placement.
Can I use Succubus in my D&D or tabletop RPG campaign?
Absolutely. Succubus is designed for tabletop gaming at 32mm scale, fitting standard grid-based combat systems. The dynamic pose and detailed sculpt create memorable encounters and character moments.
Played Succubus at your table? Log in with your Obsidian Tavern account to leave a balance note, a war story, or a file issue — the sharpest reports get the block revised.
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